Orange

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  1. Hello Celestians! We have been working on ideas on how to improve the features within the game, a vital one being the crafting system. Currently, when we think of crafting it feels like it has become repetitive, dull and at higher levels a task that very few enjoy or will partake in, due to different reasons. So this is our proposition for a better crafting system. Keep in mind that this will not go live unless 75% of the votes agree on the new system and we get at least 100 votes. This topic is easily translatable to any language with Google Translate (easily available in Chrome). Let's dive in! First of all these are the changes to how crafting will work: Vendor items can no longer be destroyed for materials. All materials will be obtained from monsters, farming, fishing and questing. Dropped equipment can still be destroyed for materials. Common (white name) Jewellery will no longer be crafted. Common Jewellery will become Uncommon (green name) and will only drop from monsters and quests. This jewellery will obtain random stats (blue stats like from Philosopher's stones) when dropped. Wiesel, Harmel and Accesswel will no longer exist nor be necessary for crafting. Strange Powder, Magic Powder and Mana Powder will drop from all monsters and will substitute Wiesel, Harmel and Accesswel. Strange Powder will drop from beasts. Magic Powder will drop from magical creatures. Mana Powder will drop from humanoids. All other powders and essences currently required to craft jewellery will no longer exist nor be necessary. Reducing the base materials from 4 (metal, leather, cloth, essence) to 3 (metal, leather, cloth). Basic Patterns will no longer exist or be necessary. All common equipment will be crafted directly from materials. (If the change takes place you will be able to destroy the molds/patterns you have already crafted for a full cost refund of materials) Advanced Basic Materials will no longer be crafted, instead they will be bought in appropriate level cities. Thread -> Strengthened Thread -> Fairy's Thread Skein -> Moonlight Thread Skein (for example) will all be bought from vendors. Alker Harbor -> Zakandia -> Nera Castle -> Oasis of Parasus are the maps that will have the above tiers of basic materials. Lower level equipment is already no longer necessary to craft higher level equipment. (Changed March 12th 2017) Lower material numbers required to craft items and lower drop amount/rate to compensate. Because crafting will require lower numbers of items monsters will drop a lower amount of materials (to keep material farming alive). The cost of vendor materials will be increased to compensate as well. Your inventory will no longer overflow with materials needed to craft a single item or stack of advanced materials and will have 40 extra slots. So now that we have removed extra complications and steps from recipes let's add the fun: Powders can be obtained from monsters or from farming: Farming is useful again! Life/Crystal flowers = Magic Powder Spirit/Magical flowers = Mana Powder Beast flowers = Strange Powder Base materials of all levels can be obtained from farming: Higher level barn animals will be created to obtain higher tier metal, leather and cloth. The world will be filled with more miscellaneous items, while some will only replace equipment from drops for a better way to obtain gold, many will be used in different crafting recipes. (Explained below) Dozens of rare recipes will be added for equipment of all levels, mostly for accessories such as belts, helmets, trinkets and jewellery. You can craft over 100 items (stackable item) at once with the new crafting window. Now for a visual representation and comparison of the current crafting process vs the new one. This is the current way to craft a level 120 weapon: We start with crafting a mold that has a 60% success rate. Materials: 20 Ingots 60 ore (3 each) + 20 lower tier ingot (1 each) (Petrified Ore @ 100% from Blackhorn) 30 Magical Flames 1,200 Flame Stones (40 each) + 600 Magic Powder (20 each) 20 HQ Ruby 180 Ruby (9 each) + 100 Flame Stones (5 each) Tedious, isn't it? For a single try at a 60% chance mold. Once we have our mold we proceed to craft the weapon at 80% chance. Materials: 34 Moonlight Abrasive 1,360 Blacksmith Abrasive (40 each) + 680 Strange Acid (20 each) 1 Mold 98 ingots 294 ore (3 each) + 98 lower tier ingots (1 each) 83 Wiesel Stat chances = 16~30 of one of the following: 30% STR 5% INT 30% DEX 5% WIS 30% VIT Total cost if you are successful at first try: 354 Petrified Ore 118 Cobalt Ingot (354 Cobalt Ore) 1,300 Flame Stone 600 Magic Powder 180 Ruby 1,360 Blacksmith Abrasive 680 Strange acid 83 Wiesel Now for the new way to craft a level 120 sword: Our new interface and crafting window does not require for an item to be placed in it to see what it can craft. Instead you can search recipes by level, category and name. The new recipe requires less but more diverse materials, and no longer requires a mold to be made beforehand. Materials AND Total Cost: 20 Blazing Alloy 90 Petrified Ore (NO COBALT INGOTS NEEDED to craft Blazing Alloy!) (Petrified Ore @ 10% from Blackhorn) 2 Cobalt Ingots 6 Cobalt Ore (No Perium ingots needed!) 5 Moonlight Abrasive (3,260,000 Gold // 652,000 gold each, purchased at Oasis of Parasus) 3 Suncoated Leather 9 Scorched Leather (No Stonehide leather needed!) 20 White Bone (Bones drop from all skeletons!) To recapitulate, powders will be needed mostly only for armor (Strange = Metal, Mana = Leather, Magic = Cloth). Monsters will have miscellaneous drops used in recipes and to sell for gold that will stack and take less space than dropped equipment. Let's take a look at a slime (which will now also have higher level brothers in Moonblind Swamp, The Howling Ravine, The Dark Portal and The Great Garden) Sticky Slime can be sold to vendors for 2,500, drops fairly often and is used in various recipes for equipment and weapons of all levels. Higher level slimes may also drop "Thick Slime" instead which can be sold for 12,500 gold and "Condensed Slime" at a lower rate that sells for 125,000 to vendors. Each type of monster can drop 1-3 different miscellaneous items that are used in recipes of all kinds and levels or can be sold for gold. If this change goes live, all looted materials will be reduced by 50% so that players who already have them cannot take advantage of this change. Feedback and suggestions are welcome~
  2. :cake_emote: mmmm cake

    1. Show previous comments  2 more
    2. Orange

      Orange

      No, but it's going to be Celestia's Birthday soon~

    3. iLoonie

      iLoonie

      hmm, i feel the grand Anniversary update/s! XD

    4. Sky_Light12

      Sky_Light12

      that cake was going to be consumable or part of equip ?

  3. In the character report section. http://forum.celestialuna.com/index.php?/forum/14-character-report/
  4. There will be 2 color options, but that only changes the top of the windows and the corners, the colors are blue or red. The other options will be for a "compact" HUB or "widescreen" HUB.
  5. Dear Celestians, please use this topic to report maps that you can't access or ask others if they are having problems in that map as well, this applies to all (including DD maps when accessed from the Date Interface) maps: With black screen (not loading after map image) No Channel selection menu Message with "Unable to move maps" Sometimes one of your characters may still be in that map, but other characters can't access it, you should not trade/buy/level in that map until it's fixed. Use the teleport function in our website to move your characters to a different map if you are stuck. But log out first!
  6. An outdated design of the UI that has been the same for 8 years, I think the game could use a breeze of fresh air.
  7. You must create a party before inviting anybody, go to your skills, 3rd tab called Actions and click Create Party, then you can set the party settings and start inviting people.
  8. The Tak Tak and the Blackhorn monsters are group fight monsters, they require more damage/defense than the other monsters on the map and it is recommended to have a tank or a healer for them.
  9. A lot more
  10. Actually it's the opposite. Because physical attack from strength comes from total strength, not per point, the more STR you have the more P.A. you will get from STR. So if your STR is low take pure P.A. and if your STR is high then take STR.
  11. Date dungeon monsters are weaker than regular monsters and because each date range is 20 levels there is no eva or pdef number for you to reach.
  12. Most plots are currently empty so now would be the perfect time to buy a farm.
  13. I think we have enough votes with the overwhelming majority voting for it
  14. I understand your concern, but the difficulty for crafting perfect stat max level equipment remains. We only looked at level 120 which is the lowest level you can make with Blazing Alloy. This is the recipe (not yet finalized) for the level 135 sword: Cost: 38,000,000 gold Success Rate: 68% 73 Blazing Alloy Ingot 13 Moonlight Abrasive 9 Magical Flame 15 Holy Water (monster drop) 23 HQ Aquamarine 12 Sharp Stone (monster drop)
  15. No it just means since you will need less materials (and less materials will drop) you will no longer need to fill your inventory with stacks of items to craft a single weapon. But as you can see in the picture of the new interface there will be 10 more slots in each tab.
  16. Same items, higher level of items will come when higher level maps are available.
  17. Thank you for your thorough reports, we will try to fix it, both skills.
  18. That is called reinforce hacking, it was patched many years ago but some old items may still remain. If you see a reinforced costume or mask/head accessory piece please report it. It's against the rules and comes with a punishment. This is also true for items with reinforcements that are not obtainable (for example Physical Attack on a ring)
  19. He specifically said cash shop, those would be Black Widow Leader set, a Bachelor Hat, a Bouncy Slime, etc. Check out our guides section for rogues, most of them advise you on which items to get! http://forum.celestialuna.com/index.php?/forum/25-rogues/
  20. The SP on your character checks out correctly for level 134, which is a total of 2344 SP.
  21. I needed to know if you had moved all your items out of the character, I had asked twice. Please don't triple post. Moving your character won't help, it will be fixed soon.
  22. You only get SP for each level once, if you de-level and re-level again you will not get stat or skill points for that same level again.
  23. I have removed your link @iLoonie . Linking third party software, legitimate or not, is a security risk for which we will not take responsibility. A skill calculator will be available after some more major job changes in future patches.
  24. I have asked this question and nobody replied.
  25. If you have tried all of the solutions on our help page https://celestialuna.com/help and you are still having problems then you have some corrupt windows files. As I stated above our game works perfectly fine on fresh windows installations from windows XP to windows 10.