We have been working on ideas on how to improve the features within the game, a vital one being the crafting system.
Currently, when we think of crafting it feels like it has become repetitive, dull and at higher levels a task that very few enjoy or will partake in, due to different reasons. So this is our proposition for a better crafting system.
Keep in mind that this will not go live unless 75% of the votes agree on the new system and we get at least 100 votes. This topic is easily translatable to any language with Google Translate (easily available in Chrome).
Let's dive in!
First of all these are the changes to how crafting will work:
Vendor items can no longer be destroyed for materials.
All materials will be obtained from monsters, farming, fishing and questing.
Dropped equipment can still be destroyed for materials.
Common (white name) Jewellery will no longer be crafted.
Common Jewellery will become Uncommon (green name) and will only drop from monsters and quests. This jewellery will obtain random stats (blue stats like from Philosopher's stones) when dropped.
Wiesel, Harmel and Accesswel will no longer exist nor be necessary for crafting.
Strange Powder, Magic Powder and Mana Powder will drop from all monsters and will substitute Wiesel, Harmel and Accesswel.
Strange Powder will drop from beasts.
Magic Powder will drop from magical creatures.
Mana Powder will drop from humanoids.
All other powders and essences currently required to craft jewellery will no longer exist nor be necessary. Reducing the base materials from 4 (metal, leather, cloth, essence) to 3 (metal, leather, cloth).
Basic Patterns will no longer exist or be necessary.
All common equipment will be crafted directly from materials. (If the change takes place you will be able to destroy the molds/patterns you have already crafted for a full cost refund of materials)
Advanced Basic Materials will no longer be crafted, instead they will be bought in appropriate level cities.
Thread -> Strengthened Thread -> Fairy's Thread Skein -> Moonlight Thread Skein (for example) will all be bought from vendors.
Alker Harbor -> Zakandia -> Nera Castle -> Oasis of Parasus are the maps that will have the above tiers of basic materials.
Lower level equipment is already no longer necessary to craft higher level equipment. (Changed March 12th 2017)
Lower material numbers required to craft items and lower drop amount/rate to compensate.
Because crafting will require lower numbers of items monsters will drop a lower amount of materials (to keep material farming alive).
The cost of vendor materials will be increased to compensate as well.
Your inventory will no longer overflow with materials needed to craft a single item or stack of advanced materials and will have 40 extra slots.
So now that we have removed extra complications and steps from recipes let's add the fun:
Powders can be obtained from monsters or from farming: Farming is useful again!
Life/Crystal flowers = Magic Powder
Spirit/Magical flowers = Mana Powder
Beast flowers = Strange Powder
Base materials of all levels can be obtained from farming:
Higher level barn animals will be created to obtain higher tier metal, leather and cloth.
The world will be filled with more miscellaneous items, while some will only replace equipment from drops for a better way to obtain gold, many will be used in different crafting recipes. (Explained below)
Dozens of rare recipes will be added for equipment of all levels, mostly for accessories such as belts, helmets, trinkets and jewellery.
You can craft over 100 items (stackable item) at once with the new crafting window.
Now for a visual representation and comparison of the current crafting process vs the new one.
This is the current way to craft a level 120 weapon:
We start with crafting a mold that has a 60% success rate.
60 ore (3 each) + 20 lower tier ingot (1 each) (Petrified Ore @ 100% from Blackhorn)
30 Magical Flames
1,200 Flame Stones (40 each) + 600 Magic Powder (20 each)
20 HQ Ruby
180 Ruby (9 each) + 100 Flame Stones (5 each)
Tedious, isn't it? For a single try at a 60% chance mold.
Once we have our mold we proceed to craft the weapon at 80% chance.
34 Moonlight Abrasive
1,360 Blacksmith Abrasive (40 each) + 680 Strange Acid (20 each)
294 ore (3 each) + 98 lower tier ingots (1 each)
Stat chances = 16~30 of one of the following:
Total cost if you are successful at first try:
354 Petrified Ore
118 Cobalt Ingot (354 Cobalt Ore)
1,300 Flame Stone
600 Magic Powder
1,360 Blacksmith Abrasive
680 Strange acid
Now for the new way to craft a level 120 sword:
Our new interface and crafting window does not require for an item to be placed in it to see what it can craft. Instead you can search recipes by level, category and name.
The new recipe requires less but more diverse materials, and no longer requires a mold to be made beforehand.
Materials AND Total Cost:
20 Blazing Alloy
90 Petrified Ore (NO COBALT INGOTS NEEDED to craft Blazing Alloy!) (Petrified Ore @ 10% from Blackhorn)
2 Cobalt Ingots
6 Cobalt Ore (No Perium ingots needed!)
5 Moonlight Abrasive (3,260,000 Gold // 652,000 gold each, purchased at Oasis of Parasus)
3 Suncoated Leather
9 Scorched Leather (No Stonehide leather needed!)
20 White Bone (Bones drop from all skeletons!)
To recapitulate, powders will be needed mostly only for armor (Strange = Metal, Mana = Leather, Magic = Cloth). Monsters will have miscellaneous drops used in recipes and to sell for gold that will stack and take less space than dropped equipment.
Let's take a look at a slime (which will now also have higher level brothers in Moonblind Swamp, The Howling Ravine, The Dark Portal and The Great Garden)
Sticky Slime can be sold to vendors for 2,500, drops fairly often and is used in various recipes for equipment and weapons of all levels.
Higher level slimes may also drop "Thick Slime" instead which can be sold for 12,500 gold and "Condensed Slime" at a lower rate that sells for 125,000 to vendors.
Each type of monster can drop 1-3 different miscellaneous items that are used in recipes of all kinds and levels or can be sold for gold.
If this change goes live, all looted materials will be reduced by 50% so that players who already have them cannot take advantage of this change.
Feedback and suggestions are welcome~