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Jonah

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Everything posted by Jonah

  1. I'll be sure to check on that when I get home. We look forward to inviting you to our ranks!
  2. We have slots open now! Leave me a message in-game for an invite. My IGN is Jonah.
  3. "Good leaders can make good decisions, but a great leader takes his companion's opinions before he makes his move." -Jonah (Leader/Founder) Join our Discord server! https://discord.gg/hyJNhxx Base: Alker Harbor 1 Member Slots: Open Current Level: 8 Introduction Upon making Equality, I had one goal in mind: Connect the old generation of players with the new generation and provide a growing place for those looking to improve. Let's make each other stronger! That being said, any level is welcome as well as any nationality/race. Just bring your A-game! With this being said, I'd like to introduce the features of Equality with a strong introduction. So without further ado, welcome to the mighty Skyforge. Features: Random Events Scheduled Events Fixed Wars Open Wars Active Leaders VP Support Strong guidance Fun conversations Accepting environments And much more! Current Union SkyForge Union Moon Showdown SALT Current Open War: Mixmaster Union Rules (PLEASE READ!!!!) I know, I know, rules suck, but they're here for a reason. 1. Do not start drama with other members of our guild, we are a family. 2. At no point are you to make racist comments, even if it is to an enemy. Our goal is to destroy our opponents without using those cheap dirty tactics that others use. 3. Obey server rules at all times. We can't afford to have members getting banned for illegal activity. 4. Show up to wars when online and available. 5. No kicking members without consulting me Ranking Guild Master Wuuthrad Vice Presidents @Root - Dices @Sath - BANGSATH Dnsi Syphe Jonah @mikoku12 SentMeNudes Mosaic If you prove yourself through your activity both in-game and in relation to guild members, you can become a VP too! Conclusion To close this topic, I'd like to wish you all good luck! Hopefully we cross paths in-game or even in-guild. Forge on, Skyforge!
  4. Added a video of a 1v1 with anilaa to the second post.
  5. 12k m.a and 5k pdef is fine
  6. Jonah

    Stat Calculation

    Risk Taker is always on, after you relog once you learn it you gain the p.a.
  7. Jonah

    Stat Calculation

    My friend and I noticed a few problems concerning the strength of certain buffs compared to costumes, so we decided to take a few screenshots and test them side by side. After testing these skills, we decided that it would be best to make a topic where people can post similar issues that are found. If you find a buff that doesn't add the correct %, please post it here to add to our topic. An example of this issue is seen with Wizardry, as Wizardry at level 7 is supposed to add 18% magical attacking power, yet it adds less than the 10% of the Wizard's Robe, as we know, the robe adds 3279 magical attacking power, yet Wizardry only adds roughly 452 magical attacking power: Without Wizardry: With Wizardry: The last thing we tested was BWS Pdef 10% vs Mace Protection 10%: Without Mace Protection/BWS Pdef 10% (This SS has the tooltip information for Mace Protection shown, so you know it's 10%): With BWS Pdef: With Mace Protection: As you can see, BWS Pdef gives 2x more pdef than Mace Protection, even though they're both supposed to add 10%. As the pdef of the user gets higher, the difference between the two adds up, eventually making the gap even more noticeable. BWS Pdef adds: 438 pdef Mace Protection adds: 112 This makes Mace Protection look like a waste of SP. As I said before, there are many similar issues like this with many other buffs. If you find any similar to this, post it here so we can see it. Thank you, and have a great day! Other skills with this issue include: Armor Link Shield Bless Guard Nature's Shield Iron Shield - does nothing Warrior Form Solid Weapon Spell Craft Boost Spell
  8. Changes made to the "Versatile Warrior" build. Changed the attack skills you use to focus more on surviving and controlling the crowd. Added a higher heal, for spam healing. Added Holy Barrier Added Lightning Stun Added Nature's Mind Added Intensive Mana If you have any questions reply below and enjoy my builds!
  9. sorry, I've been busy with some testing and school work, they will be coming soon.
  10. Hunter's Smoke, Fearful Blow and Illusion Attack.
  11. There's actually 4 active ones now that I think about it.
  12. You can still hunt in Nera Graveyard until 130, but it's advised that you also DD while doing so.
  13. As far as INT affecting reinforcements and crafting, I don't think that'd be too good because then people who make mages would be rewarded for doing so, thus shifting everyone to Mage. The beauty in crafting is that sometimes you never know what you're going to get, it's like a risk reward thing. Removing said risk makes it very easy and can change the market because crafting is probably the quickest way to get rich in Luna. Something that would make sense however would be adding a Luck system and having a way to increase your % chance of getting a certain number or a higher stat. An example would be a craftable potion or a nostrum that drops from mobs or a lucky box, that will increase the chance of getting a high reinforce, maybe increase the chance of a 3 layer philo stat. But INT increasing it would just lead to everyone making mages and going crazy, and probably even kill the market. Another thing to note is edited players. There are at least 3 edited mages and these players have an int total above 1600, which means they would have almost 100% success rate with everything they do. So balancing that would be another pain.
  14. the white lucky box drops it, click that topic there to see the full list.
  15. Jonah

    Damage timing

    I'll be honest, latency wouldn't have anything to do with animations and skill timing. If that were the case the faster players damage would be equal to the end of the animation, and the slower players damage would pop up EVEN slower than what the faster players would. So Latency has nothing to do with the timing of damage to skills... However it does have something to do with the speed in which the server registers that a player has casted a skill. So no, latency has nothing to do with that.
  16. Jonah

    Damage timing

    What I'm saying is split the damage so it doesn't just count all of it as soon as the first sonic boom hits. Because currently that's how it is.
  17. I'm not sure if I'm the only one who has noticed this but damage is counted as soon as a skill is casted ather than after the animation is completed, and to make things worse this only seems to be true for certain fighter skills, like Sonic Boom, Fearful Blow and Rune Impact. Which means Rogue/Mage skills are typically always outdone if a fighter can one-hit a Rogue/Mage. It isn't very noticeable when there isn't an attack speed debuff, but as an SA, I have max Holy Spike, which makes the target attack at 19% (-81%) of their normal attack rate (skill cast time included) I noticed that if I hit a target with this skill, and they attacked me, (For example, with rune impact) the damage was counted first, causing my character to die, but the animation was still playing. So basically my character was dead 5 seconds before he even got hit in the animation. During these 5 seconds, I'm still able to cast my skills and the animation plays out, but the game is picking up that my character already died, so he is doing no damage. This causes many problems as it keeps me from attacking while the debuff is in play because my target has pretty much already killed me even though his animation isn't finished. I'll make videos of this just to clear things up. Also, Sonic Boom doesn't count the two blasts as separate damage, but as soon as the skill is casted, both blasts are counted as damage and take away from the targets HP, meaning that once again, the total damage of a skill is being counted upon cast, not upon the completion of the animation Like I said this only seems to happen with Rune Impact, Rage Sword, Fearful Blow, Double Strike, Cross Slash, Sonic Boom and Dual Sonic Blast.
  18. Jonah

    The Basic Fighter

    Updated to fit new crusader skills.
  19. Jonah

    2 Questions

    If I'm not mistaken Templar Master get's 15, and Arch Ranger gets 20 or 25, i'm not exactly sure.
  20. Jonah

    What's this game like?

    Well I do play a close range mage called a Soul Arbiter. Yes they're close range attacks are similar to melee, so no, you're not talking non-sense.
  21. Jonah

    What's this game like?

    If I do say so myself, this game is worth your time. It is very similar if not exactly like the old Luna. Same mechanics just a few updates performed by @Orange. The playerbase is pretty active although most of the people who do play are from Asian or South American countries. That is why you saw the global section had non-EU countries. Considering most EU players speak English, it wouldn't make much sense to separate them as the forum is ran in English. There are many players that do speak English although a majority of them don't speak it fluently. I hope you enjoy your time here and let me know if you have any more questions.
  22. Jonah

    2 Questions

    The better of the two would be arch ranger. You can go temper master and get the buffs, and go arch ranger and have more bow skills
  23. Jonah

    2 Questions

    Arch Ranger gets level 5 Magic Arrow
  24. I been living without limits.

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