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Allwayspossible

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Everything posted by Allwayspossible

  1. I speak on behalf of all classes, because I play all of them. There's nothing I dislike more than a one-sided game. My main character IS a mage, and I know for a fact when I used a Belt of Wisdom (as well as my mage friends and mage enemies,) they crit almost every single time. Fighters and tankers are the ones suffering the most at the moment, mages don't have any disadvantages currently. Heck, you don't even have to try hard to be a good mage. Just get to level 133, max out your DoT skills, and bam. You can dish out damage to anyone. Which is sad because a level 105 Cardinal/Necro can kill a level 150 on pure DoT, meanwhile a fighter/rogue does 0 damage to a level 150. Let's be honest here. "Thats true but Belt of wisdom is very expensive. And most of mage player takes monk inqui path for crit rate and damage. And what is the purpose of wisdome and m.def if you take high output magic damage Thats why i suggest to make m.crit.damage cap. So that even fighters and rouge would not be one hit by criticals. Dont think that im opposing hahaha , just a suggestion " That's the way it should be. Mages have the easiest time in battles because they have a skill that damages everyone regardless of level and/or stats. Belt Of Wisdom SHOULD be expensive, because it's a Private donation item. Just like a Blade of the Sun, or a Jade Dragon's Claw. Being an overpowered player, or a very strong player should cost you some gold, otherwise the game would be very unbalanced anyway. Like a wise man once said, "it costs to be the boss."
  2. I think Wisdom giving magical crit rate is a horrible idea, because any mage that has the belt of wisdom already crits just about every time they hit you, so I don't think mages need any help in the magical crit department. I also don't think mages should have their crit damage nerfed, or limited, because magical attack in itself is already nerfed. In Gpotato, just 6-8k magical attack was extremely high, but here it's completely useless unless it's 13k or higher. And in many situations, even 13-16k Magical attack is not enough if a player just enchants all their accessories to +12, and use wisdom buffs from their rune master, even 17k magical attack is rendered useless. Don't even get me started on how bad it'll be if the DoTs of mages get nerfed. (Which I do agree should happen.)
  3. I like the idea of the update, but ultimately things are getting a bit out of hand. I feel like 1 hitting people should be possible, but not easily. Luna isn't exactly the type of game where a "long battle" is exciting, unless it's like two mages going at it, or two tankers, or a mage vs tank. Other than that, Destroyers, 2h Magnus, Blade Takers, etc etc should have the ability to 1 hit people. However, I do agree the damage should not be as insane as it has been. I do agree that critical damage was overpowered, however, it should not have been nerfed as much as it has. A fully edited friend of mine, has 15k p.atk (which is nearly impossible to obtain as a normal player, so imagine how low their damage must be...) and still only cranked out around 2k-2k - 3k-3k sonic booms to a non-edited Cardinal. While the idea is splendid, the power of the nerf was ridiculous. I can understand you not wanting majority of the people in one server all going the same class, but honestly, as long as there are classes with bugged skills (Sniper, Entrapper, etc) it will remain that way. As long as level 150 is the cap level, and as long as the monsters are still the same, I don't really see the point in changing too much around either. Axes are not useful again, and likely never will be, unless they're able to use sleep/sonic boom again. And to be honest, I really feel like those things were better left alone. (Shield Boomerang with dual wield, etc.) The major issue as someone stated above, is not only the crit damage ratio, but the stun lock as well. No matter what job a person chooses, we all fight the same way. Stun lock, foil, freeze, or paralyze, until you die. It would be nice, if somehow the stuns were cut in half, or the same stun couldn't work back to back. As far as Cardinals, I completely and respectively disagree with the notion that they're full support jobs. While I do agree that they should be nerfed, completely taking away their ability to fight is downright saddening, and yes my main character is a level 140 Cardinal (Amiral.) It's actually quite frustrating to get to level 140, it literally takes 3 weeks at the bare minimum, which is a lot of time. And I don't mean from level 1, I mean from level 130-133. With that being said, I also second the other person in this thread that said it's bad that so many changes happen suddenly, because we're forced to always buy reskills/restats instead of them being included with every patch. I love Celestia Luna Online, which is why I've played before the rebirth, and I'm still here after, and I don't plan on leaving, (even after I've got that OP computer to play whatever game I want.) But that's another reason why I"d love to see it at it's best, and at the moment it's no where near there. But I like the big slap in the face to all the people who said CL would never update. hahaha.
  4. LOL! A lot of my friends were asking me who I thought was stronger between Prodigyx and Reforget, but I never know what to say, so I just made a video to see what others thought.
  5. Imagine if you were in a guild war, and your guild was losing. Two players want to join your guild (Prodigyx, and Reforget.) But you only have 1 slot available. Which of these two players would you add to your guild?
  6. IRC Name: Nighttime Most used character name: Amiral Spoken Languages: English Age: 20 Time playing Luna Online: 7 Years Time playing Celestia Luna: 5-6 Years Have you been a beta tester before? (do not include server names) Yes. Why do you want to join the Beta Testing Team? I believe that Luna Online has an endless variety of potential that many people are not exploring. I believe that Celestia is the only server that has proven to be able to do so. I would like to do all that I can to assist arguably the longest running server of Luna Online (Celestia) in this movement, and I believe it all starts with the testing. With new material, that will only bring Celestia more and more attention. If accurate and efficient testing has taken place prior to, the possibilities are endless.
  7. About two to three months ago, I've never had a problem loading my client. But for some reason now, when I start the patcher, and click "Start Game" 9 times out of 10, it freezes up for moment, then when it starts, it shows me the white luna screen, then after a while freezes up and says "(Not Responding)" And when I click it, I get a black screen that still reads "not responding." Sometimes after 36 minutes or so it'll finally take me to the log in screen, but a lot of times it seems like it'll never budge. I thought maybe it was my computer, but I tried it on my laptop, and I have the same issue. I will admit my desktop is pretty old (9 years) but my laptop is not that old (3 years.) Is there a reason for this? Is it my computer? Is it something involving my client? All help appreciated. Thank you.
  8. Pretty sure this has been asked before buuuut...I...didn't see it lol. Also, what is the highest level that can be crafted?
  9. Well from my understanding it hasn't been this way for that long and even if it has, I wasn't aware of it . But it will forever confuse me as to why someone who is not participating in the actual war can heal people that are. That seems very unfair. Especially when one of the outside healers has over 20k m.atk, and cannot be stopped because they aren't in either of the guilds. But, oh well.
  10. Now first of all, let me just say I am terribly sorry for posting this if someone else already did. But I searched like 4 pages and didn't see it. Now I think I speak for anyone who loves guild wars/competition/fairness as much as I do when I say it makes no sense why people get away with this. I was in a war the past two days(ShowDown vs OPPAI) and honestly for the most part the war is evenly matched. Even with PD players. But it is not fair however, when I am stuck using like 122 skills on one person and they still live all because they have multiple healers and holy barriers. And I know this currently not bannable, because I attempted to report it once, and Sparx denied it. This is one thing about guild wars that grind my gears, it's already challenging to deal with the edited players, which is fine. But now-a-days what guild wars really come down to...is who has the better support. If it were not for the people who are not involved in the war, healing/supporting as if they were, the war would be more enjoyable, and it would be easier to kill people. If this were a bannable offense, I am sure there would still be a few newby healers they figure they wouldn't care if their level 77 bishop got banned. But at least the high level mages with more potent heals would no longer be cheating.
  11. A few of my destroyer friends wear metal shoes.. A few of my Cardinal friends wear level 115 leather shoes, and some rogues wear 115 Armor. Why do they do this? Isn't the Gardner Set, Holy Chain, and Faust set better?
  12. I think Magnus is the best fighter.. Destroyer/Sword Master have high damage, but struggle with Magnus. Warrior>Infantry>Knight>Magnus.
  13. I have quit luna a long time ago, but now I'm back. And I noticed the PVP Tournament is no longer on my 7 Day map scroll. I've tried uninstalling and reinstalling the game, but that didn't work. Any Ideas?
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