Search the Community
Showing results for tags 'entrapper'.
-
Introduction: Entrappers have always been the staple farmer job but were now rendered a bit useless in farming past Nera Harbor or maybe even there too because of the implementation of minimum damage mechanic in the game. Before, the farmer Entrap meta was about using its main weapons (dagger w/ shield) then building as much P.def to reduce damage of pirates to 1HP/hit and start building P.atk to 1hit them with Hunter Blast. Dagger+Shield Entrap is still manageable now but you'd be spending more attention on healing (thru pet) and potions with this build which is kind of tedious, that's why people use evasion build nowadays. However, Entrap's p.attack sucks due to lack of Dual Wield and thus, investing in evasion will limit your damage more. So there are two ways to go with this, switch to eva Arch Ranger/Blade Taker/Templar Master or if you're stubborn like me, you'd go Bow Entrapper for your farmer and that's probably why you're here lol. Bow Entrap 101 Part 1: Elf (Nera Harbor) Path: Rogue>Ruffian>Scout>Rune Walker>Entrapper Stats: Full STR WHY NOT HUMAN BOW ENTRAP? Actually, you could go human R>T>R>E/R>S>Ra>E if you want better damage and to avoid annoying party buffs but my only problem with human is the LOW Movespeed and eva compared to elf. Although the lower eva from these two paths won't matter as much on Nera Harbor 'cause you'll get enough with the help of philo on items. The skill set will be almost the same, the only difference is that human bow entrap can get Fire Arrow AOE early at lvl75 so it's easier to level up. Pros: Gives much higher evasion Job passive (28 eva total) than Ranger>Entrapper (better to take human for Ranger>Entrapper) Has lvl 6 Side Step buff (15 eva) Has party buffs: Whispering Wind (145 Crit), Whispering Fire (15% Crit Damage), Whispering Stream (20% Movespeed) Cons: Party buffs are annoying to cast (5-minute duration) Lower P.atk (no Burning Rage toggle buff & lower Bow Training passive) Pain in the ass to level (has dagger AOE: Wind Breaking only until Entrapper) Note: I recommend using dagger and learning dagger skills (follow other Elf dagger Entrap guides) until lvl 105 and use Skill Reset OR if you have RM (you'll need RM buffs for farming), good low level gears and alt characters that can carry you on DD & NH Boost, you can learn the following skills below and grit your teeth for a pain in the ass leveling so you woudn't need Reskill later on lol: Skills to learn Rogue (lvl 1-19) Active Skills: Boost Light Sword lvl 1 (starter skill) Dusk Slashing lvl 1 (optional, 1SP won't hurt) Zephyr (max) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Eagle Eye (optional/doesn't really matter much for farmers) Ruffian (lvl 20-39) Active Skills: Boost Light Sword/Dusk Slashing will still be your main single target skill Wind Breaking (lv 1 only) Zephyr (max) Detect Hole (max) Quick Move (optional, at this point it only lasts for 1 minute) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional, monsters don't hurt that much anyways) Scout (lvl 40-74) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: Giants (Way to Howling Ravine lvl 44 - 54), Rageful Cyclops (lvl 54 - 63) & DD up to lvl 75 Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Quick Move (optional, 2-minute duration only) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Rune Walker (lvl 75-104) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: DD up to lvl 80 and avail boost service or boost with alt farmer (if you have one lol) up to lvl 105 If you can't afford Boost Service, you can start maxing Power Shot>Double Shot & Bow Training from here and try to level up at Howling Caves 1/2F, Ghost Tree Swamp, and higher level maps/DD Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Whispering Fire (max) Whispering Stream (max) Quick Move (max, I think it's 5-min at this point) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Entrapper (lvl 105 onwards) Active Skills: Zephyr (max) Detect Hole (max) Extortion (max) Quick Move (max) Hunter Blast (max) Power Shot > Double Shot (max) Hunter Smoke (optional, not much impact really) Fire Arrow (optional: for people with weaker gear as 2nd aoe) Passive Skills: Bow Training (max) Long Shot (max) Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Eagle Eye (optional) I recommend leveling up to lvl 110/115 to get more stat points and level up your hunter blast for more damage before deleveling to lvl 95/100 and start farming. You also lose 1eva per delevel so be mindful of that Equipment: Weapon: +12 Hurricane Stinger/Dragon Dusk [c]24/30str [p]20str/14-15eva [r] 20pa or +12 Euryale's Bow [p]20str/14-15eva [r]30pa (have better damage and you won't feel the -11eva penalty that much if you use 14-eva philo items) Armors: 2 or 3 pc. Gardener Set [p]14-15 eva per piece. (Use movespeed rein on boots for smoother farming :D) Helmet: Kynee [p]14-15eva [r]35dex Rings: 2pcs. Hathor's Ring [p]14-15eva Earrings: Darkened Gold Earring (or higher lvl earrings) [p]14-15eva or STR / Flick 19+pa / Flick ms (if you think you can maintain 290-300 eva when you delevel) Necklace: Regulus/Hercules pa would work / Vestige Set eva/str / Chival pa if you're rich lol Belt: FDS 19+pa Head Accessory: the trusty Crit Slime Wings/Cape: Phixus/KOD crit/pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots Side Note: My elf bow entrap NH farmer can still manage to maintain eva at 290-300 @lvl 105 even without using Light evasion & V.set while using E.bow STR. You can also use eva Holy Armor Set/HB.set eva if you want higher damage. Bow Entrap 101 Part 2: Elf (Sahel Zone: Dino) Path: Rogue>Ruffian>Scout>Rune Walker>Entrapper Stats: Full STR This is practically just the same path and skill build as part 1. The only difference is the item build but we'll also focus more on the pros and cons of using Elf Bow Entrap when compared to the typical Human R>S>TH>AR/BT farmers in Sahel. Also an important point to consider is you'll need RM + Destro (Fighter's Heart & Solid Weapon) buffs when farming at Sahel. Pros: The only reason why Bow Entrap works is because of the lvl 4 Extortion (+45% Drop Rate and shorter cooldown). Bow Entraps generally have mediocre damage when compared to AR/BT which can 2-hit Dinos with Hunter Blast + Smoldering Shot/Wind Breaking (good area too) while Bow Entraps usually kill Dinos with 2x Hunter Blasts. But because of lvl4 Exortion, you can cast it two times within 15-minutes and farm full 3-bags of weapon drops almost as fast as AR/BT. Furthermore, If you get really good equips, you may even 2-hit Dino with Hunter Blast + Fire Arrow and farm even faster than AR/BT. Better evasion (28 vs 20 total eva Job Passives & Side Step lvl 6 = 15eva vs lvl 4 = 9eva) Has better movespeed because of party buff. Elf has better hairstyles lol Cons: Again, mediocre damage because of the lack of Burning Rage and low Bow Training (lvl15 only for elf) passive Costly and requires really good items to actually do decent damage Secondary AOE has poor area & damage (Fire Arrow only has 2.5m radius) even worse with elf because you'll only get it at lvl 15 max Equipment: Weapon: +12/13 Emerald Glider [p]15-16eva (optional mix str/dex) [r]29-30pa Armor: L.armor [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]25 str Glove: V.glove [p]14-16eva [r]35str Boots: L.boots [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]11-12eva/95-100 movespeed Helmet: M.cap [p] 15-16eva (optional mix str/dex) [r]35dex Rings: 2pcs. Hathor's Ring [p]14-16eva (optional mix str/dex) Earrings: Darkened Gold Earrings (or higher lvl earrings/Hegemonic Rainbow) [p]14-15eva Necklace: V.neck [p]14-16eva [r]35str or Chival 19.7-20 pa (optional & use L.glove [p] 50str [r] 14-16eva) Belt: FDS 19.7-20+pa Head Accessory: the trusty Crit Slime Wings/Cape: Wind Stalker's Hide 4+% pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots This item build probably would give you more evasion than you actually need (395-400eva) when you delevel to lvl 120-125 (optimum level for Dino farming) so I would recommend you switch like 2 items/accessories to STR like going V.set 50+str or V.glove eva + V.neck pa/STR / use 19.7-20 pa or 25-30str earrings. Bow Entrap 101 Part 3: Human (Sahel Zone: Dino) Path: Rogue>Ruffian>Scout>Ranger>Entrapper Stats: Full Dex / Dex Str Hybrid Building this char can be a bit tricky, this has the same evasion with AR/BT from Job Passives and lvl 4 Side Step so the only way to make up for it is to use higher eva items or actually invest in DEX although you might end up with a lot of crit rate more than you need. Also an important point to consider is you'll need RM + Destro (Fighter's Heart & Solid Weapon) buffs when farming at Sahel. WHY NOT TAKE THIEF INSTEAD OF SCOUT? You could also take Thief but here's the trade off. With Thief you'll lose lvl 2 Whispering Wind buff, 12 eva from Job Passives, and 9 eva from lvl4 Side Step in exchange for +2% P.atk & +2% Crit damage Job Passives. To me that's just not worth it especially in Dino where eva is very crucial. Pros: Better p.atk than elf (lvl 3 Burning Rage & lvl 20 Bow Training passives) Like elf entrap: lvl 4 Extortion vs lvl 2 on AR/BT and possibly 2-hit dino with Hunter Blast + Fire Arrow Has lvl 20 Fire Arrow (lvl 15 only on elf) Can get Fire Arrow at lvl 75 so leveling is easier Has only two 5-minute buffs, less annoying Cons: Has lower movespeed Evasion is lower by 14 than elf entrap (dex on stats may cover for this one) Fast Reload's duration is so short (the skill is irrelevant for this build tho). Also costly with the equips, if you go dex str hybrid stats you can probably use L.armor [c]49-50dex which is relatively cheaper than [c]str Skills to learn (Same as elf up to lvl 75) Rogue (lvl 1-19) Active Skills: Boost Light Sword lvl 1 (starter skill) Dusk Slashing lvl 1 (optional, 1SP won't hurt) Zephr (max) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Eagle Eye (optional/doesn't really matter much for farmers) Ruffian (lvl 20-39) Active Skills: Boost Light Sword/Dusk Slashing will still be your main single target skill Wind Breaking (lv 1 only) Zephr (max) Detect Hole (max) Quick Move (optional, at this point it only lasts for 1 minute) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional, monsters don't hurt that much anyways) Scout (lvl 40-74) Boost Light Sword/Dusk Slashing will still be your main single target skill Lure monsters and kill with Wind Breaking Recommended grind spots: Giants (Way to Howling Ravine lvl 44 - 54), Rageful Cyclops (lvl 54 - 63) & DD up to lvl 75 Active Skills: Zephyr (max) Side Step (max) Detect Hole (max) Fatal Touch (max) Whispering Wind (max) Quick Move (optional, 2-minute duration only) Passive Skills: Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Ranger (lvl 75-104) You can now switch to using Bow, killing monsters and leveling is easier from this point if not for the exp curve lol Active Skills: Zephyr (max) Fatal Touch (max) Quick Move (max, I think it's 5-min at this point) Power Shot>Double Shot (lvl 11-15 or max) Fire Arrow - AOE (lvl 1-5) Passive Skills: Bow Training (max) Death Sign (max) Blindside (max) Light Evasion (max) Long Shot (optional) Light Armor Expertise (optional) Entrapper (lvl 105 onwards) Active Skills: Zephyr (max) Detect Hole (max) Extortion (max) Quick Move (max) Hunter Blast (max) Hunter Smoke (optional, not much impact really) Fire Arrow - AOE (max but you don't have to do it at lvl 105) Passive Skills: Bow Training (max) Long Shot (max) Death Sign (max) Blindside (max) Light Evasion (max) Light Armor Expertise (optional) Eagle Eye (optional) Equipment: Weapon: +12/13 Emerald Glider [p]15-16eva (optional mix str/dex) [r]29-30pa Armor: L.armor [c] 49-50str/dex [p] 15-16eva (optional mix str/dex) [r]25 str Glove: V.glove [p]14-16eva [r]35str Boots: L.boots [c] 49-50str [p] 15-16eva (optional mix str/dex) [r]95-100 movespeed Helmet: M.cap [p] 15-16eva (optional mix str/dex) [r]35dex Rings: 2pcs. Hathor's Ring [p]14-16eva (optional mix str/dex) Earrings: Darkened Gold Earrings (or higher lvl earrings/Hegemonic Rainbow) [p]14-15eva Necklace: V.neck [p]14-16eva [r]35str Belt: FDS 19.7-20+pa Head Accessory: the trusty Crit Slime Wings/Cape: Wind Stalker's Hide 4+% pa Costume Set: Bache/BWL/Panda Glove or Shinigami/Panda Boots Here, I'm not really sure if you could switch some eva accessories for STR/pa and have around 395-400 when you delevel to 120-125 (you lose 1eva per delevel), maybe you can switch just one item like an earring or get 25++Str/19.8-20pa on either V.glove or V.neck to save some gold since full eva V.set is really expensive. My guide is done! Thanks a lot for reading! :D
-
Hello, This Guide will help new players who are not sure what skills to use or what path to take, but want to make some gold. I have picked this path for the reason that it seems easier to use and has more benefits. This path is useful because it utilizes [Path of the Entrapper lvl 4], that gives an Increase of 40 evasion. Usually evasion is harder to get on most items, but instead having to use philosopher stones, the player can rely on passives, equipments, and buffs to get the evasion needed to farm. Full Primary stat: DEX Entrapper's Path -Rogue(1-19) > Ruffian(level 20) > Scout(level 40) > Treasure Hunter(level 75) > Entrapper(level 105) Advantage: -Higher Evasion -Balanced Defense and Attack Disadvantage: -Might need extra buffs for 1 hitting if equipment is bad(bad reinforcement/Philo) Rogue(1-19): Passives: -Dagger Training(level 5 max) -Light Evasion(level 2 max) -Blindside(level 1 max) -Deathsign(level 1 max) -Burning Rage(level 1 max) Skills: -Zephyr(level 1 max) -Dusk Slashing(level 5 max) -Burning Rage(level 1 max) Ruffian(level 20): Passives: -Dagger training(level 5~10) -Light Evasion(level 2~4) -Blindside(level 1~2) -Shadow Instinct(level 2 max) -Diabolic Instinct(level 2 max) Skills: -Burning Rage(level 1~2) -Zephyr(level 1~2) -Detect Hole(level 2 max) -Quick Move(level 1 max) -Dusk Slashing(level 5~10) -Wind Breaking(level 5 max) Scout(level 40): Passives: -Light Evasion(level 4~5) -Blindside(level 2~3) -Deathsign(level 1-3) -Shadow Instinct(level 2~3) -Diabolic Instinct(2~3) -{Optional} Light Armor Expertise Skills: -Zephyr(level 2~3) -Quick Move(level 1~2) -Fatal Touch(level 2 max) -Side Step(level 4 max) -Whispering Wind(level 4 max) -Rage Step(level 10 max) -Rapid Slashing{Dusk Slashing}(level 10~15) -{Optional} Mana Control (max) -{Optional} Enhanced MP(max) Treasure Hunter(level 75): Passives: -Dagger Training(level 10~20) -Light Evasion(level 5~9) -Blindside(level 3~6) -Shadow Instinct(level 3~6) -Diabolic Instinct(level 3~5) Skills: -Zephyr(level 3~6) -Detect Hole(level 2~6) -Hunter Blast(level 15 max) -Quick Move(level 2~5) -Dagger Blow(level 10) -Extortion(level 2 max) -Rage Step(level 10~15) -Wind Breaking(level 5~10) -{Optional} Stealth(level 1) Entrapper(level 105): Passives: -Light Evasion(level 9~10) -Shadow Instinct(level 6~7) -Diabolic Instinct(level 5~7) -Blindside(level 6~8) Skills: -Extortion(level 2~4) -Zephyr(level 6~8) -Burning Rage(level 2~3) Recommended Equipments for farming: vestige set(artifact set), AK(Advance Knife), Gardener boot and armor, kynee/Helm of helios, harthor and sektment(rings),Gemini+Castor/Hegemonic Rainbow earrings.. Once you have made it to 105, you can delevel and continue to farm at Near Harbor, If you use the right equipment you will have no problem 1 hitting all the mobs(except for bosses) in Nera Harbor. but there is a limit on the number of skills obtained at level 105 for the reason that there would not be enough SP(Skills Points), if you would like to get more skills I recommend going up to level 110-120. Skill & Passives for people who pass 105(That i recommend :D)~ -Max Dagger Training -Max Quick Move -Max Detect Hole -Max Hunter Bomb -Max Dagger blow -Max Wind Breaking !~If people ask for it, I will try to make a guide about where to get certain equipment, and where the best places to level up and most exp are located. i hope my guide was useful to you :'D
- 15 replies
-
- 6
-
- nera harbor
- entrapper
-
(and 1 more)
Tagged with:
-
Introduction Hello everyone! I've played Luna Online and Celestia Luna for 9 years and I've become a nerdie of this game. Then I began to understand that some skills don't work as it should, and there are others that were bug for years and no one reported that yet. The following reports are based on ingame problems that I confirmed by myself, on reports from other people, on information that I obtained about the game years ago. I m sure there's information that escapes me so everyone is invited to report problems with the skills. You can read this post to understand what kind of problems skills can have. Please if you want to help with your reports be specific and don't say for example "Burning Crash is bug" without specifying why BAD SKILLS [Effect doesn't seem to work properly] Category for bad buff effects Reloading = Should increase your attack speed when using musket but the effect doesn't seem to work. Weapon Synchro = Should increase your attack speed but the effect doesn't seem to work. Berserker = Should increase your attack speed, but the effect doesn't seem to work. Its Evasion Bonus and Physical defense penalty works fine. Elastic Bow = Should increase your bow attack range, but the effect doesn't seem to work. Fast Reload = Should increase your attack speed when using bows, but the effect doesn't seem to work. Telescopic Musket Scope = Should increase your musket attack range but the effect doesn't seem to work Pistol Range (Passive) = Same as telescopic musket scope Acuteness = Should increase the target's attack speed but the effect doesn't seem to work Sword Accuracy(Passive) = Increases accuracy even when not using swords Blood Oath = I think this skill remains in Helm of Pluto and it doesn't work Fatal Force = I'm not sure if this should increase Critical Rate or Damage, but in both cases it doesn't seem to work or its bonus is too low. Staff Training(Passive), Witchcraft(Passive) = Increases magical attack even when not using staves Curse Weakness: Its ALL STAT debuff works fine but none of the other things mentioned in the description happen. The skill just decreases Evasion, Accu or Crit rate due its dex debuff, not because there's an additional debuff as intended in its description. Note for Attack Speed effects: Some of them work only in basic attacks but not in skills. [Scratchy] Category for: Bad effect, Bad damage, Bad description, Redudant, useless. Just scratchy skills Mana Vampirism = You don't see any casting animation when you use it, and the target doesn't have a buff icon when they receives it. But when you give this buff to some player, it works and recovers mp when they kill monsters. Some Problems: You can't give it to yourself, the effect stops working when you move to another map. Anyway, If you consider that its effect works well, then this skill would only need graphic arrangements (animation and icon), get a higher benefit for each level, and its level requirement should increase(all its levels require level 105). Deadly Soul = Damage is low in its 5 levels and the effect doesn't work properly. Some problems of its effect: - The targeted enemy receives the Mana Vampirism buff, meaning they can recover mp when killing someone. The game needs to give them this buff so you recover mp when you kill them, but they become mana vampires as long as they have that buff. - If you kill the enemy using this skill, the enemy doesn't receive the buff and then you don't recover mp. The enemy must survive this skill to get the buff. Additional note: Soul Squeeze uses the same system. Notes for Mana Vampirism, Deadly Soul and Soul Squeeze: - There's no actually a "Mana Vampirism" buff, the game just uses a buff called "Soul Squeeze" for all of them. - I think that they are supposed to steal target's mp for every attack you do, instead of just healing when you kill them. For example, we can assume that Deadly Soul's low damage is actually because it's a skill meant to attack MP instead of HP, but it's currently obsolete. Ice illusion = Magical Skill for Entrappers, does Entrapper need magical damage?. Effects works but in its 5 levels this skill doesn't change much. Considering that it's also a magic skill, learning more than one level is a waste. Fire trap = It only summons a monster that does nothing. However, it dies when is close to other monsters. Sometimes you can see the effect of skill being cast by the trap but it stops very abruptly as if the death of the trap interrupted the casting of the spell. Ice trap = Same as fire trap. From level 2: requires you to select a target to conjure the skill . Corpse Take = After meticulously testing this skill, I found out exactly how it works. Main Effect: All targets when receiving this debuff become "carrion". This means that any player or monster that kills a target with this debuff will be healed based on their own magic damage. You can be the conjurer but anyone else can take the healing benefit. If you're a player under this debuff and you kill someone, you gain hp like a vampire even when you're the debuffed one. I'm not sure if this skill has a greater effect for each lever you learn. Secondary Effect: This skill is flagged as "Attract type", this means that it allows you to lure more monsters beyond the normal limit. For example if you're luring 6 Basilisk and you use this skill, you'll be able to lure beyond of 6. This works like Attract from Fighter but the monster won't follow you after receiving this skill. Note for Corpse Take: I'm not sure whether to consider that there's something wrong with this skill or if it just needs some tweaking. I guess the decision rests with the staff. Corpse Explosion = This skill is even weirder but I finally found out how it works and where the true problem is. Main Effect: When an enemy carrying this debuff dies, it generates an explosion that deals two types of damage to nearby monsters. The first is based on the magic attack of "the attacker" . The second is damage per second. Where is the problem? Monsters that die from this debuff aren't counted as your kill, nor you can't see the damage they take. This occurs because the game considers the target who died as "the attacker" and not you(the conjurer). I reached this conclusion after killing a character from my party who was carrying this debuff and only in that way I saw the damage amount that the nearby monsters received. But I didn't get any exp anyway. If a monster dies by this effect, it will look in the direction of the monster that started the explosion. That simple game mechanic is indicating that the cursed monster is taken as its killer. It's probably because the game cast a new skill using the dying unit as caster. Secondary Effect: Players who receive this buff will become mana vampires for some strange reason, by killing opponents they regain MP similar to when they carry the Mana Vampirism buff. Here's a post with suggestions for some of these [Misc] Category for misc problems. Lollipop Dance = The animation works but no one can see you're dancing Fussing Dance = Doesn't even work at all. Just get the character frozen for seconds. Illusion Attack = Damage calculation works weird(damage seems static). It uses physical damage and you can fail the hit(miss), it can be silenced as Magical Skill. Rune Impact = The opposite case than Illusion Attack. Damage works fine as physical skill and you never get miss, It can be silenced as magical skill. Note for Illusion Attack and Rune Impact: Considering that they're exclusive skills for elvens and that both share the fact that can be silenced ... Either both should be destined for magic attack or the problem here is that RI never fails while Illusion attack does and Rune Impact works well with physical attack when Illusion Attack does not. Bleeding Blow = Panzer gets it (lvl 25). But it's not a skill made for musket. (I once made a suggestion for this) Fast Reload = Sniper gets this self-buff (lvl 4) But effect doesn't work for muskets. I think Snipers should get Reloading (Like panzers) and lvl 4 Dual Wield Training = Blade Taker gets this passive but the effect is only for swords or 1h Weapons. Daggers are not considered as one-handed weapons. Stealth = Blade Takers should reach level 9, but Blade Takers don't even obtain any level of this skill. (Based on how other dagger jobs get Stealth and its levels and the fact that BTs get Sudden Raid) Sword Training = Sword Masters should get it lvl 25 but they don't even obtain any level of this passive. (Based on game logic for Sword training, Axe training, mace training levels and this is a job exclusive for Sword users) Sword Rapidity = Same as Sword Training Sword Accuracy = This is quite odd. Swordmans get 3 levels, Rune Knights get 10 lvls when Magnus 8. Knights and Sword Masters: none . Burning Rage, Lace, Nature Shield, Nature Mind = Crusaders don't obtain these skills. It could be solved by adding it to initial classes (Figther, Rogue, Mage) and adding level restriction. For example: Burning rage lvl 3 requires lvl 105. Divine curse = Should this have more levels beyond level 20? (Based on how its counterpart "Divine Sword" works ) Shrewd Spell (lvl 5) = I think this should requires lvl 115 and not 105. (Based on the logic of its previous levels) Devil's Armor = Since lvl 6, all levels requires 105... Should this be like 105-110-115-120-125? (Based on the logic of its previous levels) Angelic Breath = Bishop, Elemental Master, Inquirer get it lvl 20. But Cardinals, Rune Master and Soul Arbitrer don't even obtain any level of this skill. (Based on how other mages jobs get this skill and its levels) Intensive Mana = Bishops obtain this buff but Cardinals don't. Final Blow = People report this skill doesn't work properly in its damage calculation. Damage seems static. Perforate = Same as Final Blow. Both Here Musket Blast = The casting animation is bugged/ it's very weird Proximity Fire and Musket Proxmity = This skill works properly. But it has a long range considering that the animation is a push using body, the enemy falls back and then a gunshot. It's not plausible when you use this skill from the longest distance. -The Sniper version (Proximity fire) entangle the enemies, I think it should stun them like the panzer version but I'm not sure if it has that effect intentionally. Acuteness, Pinpoint, Kiss of Death, Clouth = These buffs should require lvl 110 when level 4 (Based on the logic of the previous levels) Twinkle Magic = Something like "Devil armor" happens here. After reaching level 6, its level requirement sticks at 105 instead of increasing progressively Cure Poison, Cure Bleeding = Soul Arbitrers and Rune Masters should get it lvl 9 but they don't even obtain these skill. Cardinals get it lvl 10. Its previous stages(Elemental Master, Inquirer) do get these skills. Blizzard = Grandmasters should reach level 25 but they only get 20 levels as Warlocks do(its previous stage) Spirit Sword = is supposed to be a debuff but it deals damage according to your physical damage. I think the enemy can't dodge the attack either . Battle Shout = Same as Spirit Sword but this deals damage according to your magical damage Shield Barrier = Effect works well but since the update of the minimum damage, it makes no sense to increase 1000% your defense if you'll take the same damage from monsters. This should help you for 15 seconds but doesn't help at all when farming. Heal (Fighter) = While Infantryman and Phalanx get this skill (lvl 5 and 10), Paladin doesn't get any. I think Paladin should reach lvl 15, it's supposed to be the next tier of Phalanx. Rune Impact = Rune Knight and Magnus get 20 levels. Considering that Magnus is the advanced tier of Rune Knight, they should get 25 levels instead. REDUNDANT SKILLS This list is for skills whose effects stop updating after a certain level, or their update is very low or they start to work strange. Making learning these skills just a SP wasting. For example. Wind Breaking after level 15 has the same damage per second for all its next levels. Dagger Blow = Fixed damage from lvl 21 (Level 21, 22, 23, 24, 25... = Damage Multiplier 654) Rapid Slashing = Fixed bleeding from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Bleeding -434). Some people also report this skill start to work weird when level 21+, they described something like staying frozen for a few seconds after casting the skill and it doesn't give the physical defense debuff like its previous levels. Fatal Blast = Loses Magical Defense debuff when level 21 Piercing Arrow = Fixed Bleeding from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Bleeding -434). Loses Magical Attack debuff when level 21 Wind Breaking = Fixed Bleeding from lvl 15 (Level 15, 16, 17, 18, 19, 20... = Bleeding -276) Fire Arrow = Fixed fire effect from lvl 21 (Level 21, 22, 23, 24, 25... = Burning -434) Illusion Attack = Fixed damage from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Damage Multiplier 629) It's another problem besides the one I mentioned above. Double Strike = Fixed effect from lvl 21(Level 21, 22, 23, 24, 25... = Poison -411) Bleeding Blow = Fixed effect from lvl 21 (Level 21, 22, 23, 24, 25... = Bleeding -279) Quick Movement(Buff) = Fixed effect from lvl 6. (Level 6, 7, 8, 9, 10 = 15% mov speed) --------- [Not really a problem]: just skills which is spending a lot of sp for very little differences Blessing Guard(Buff) = Too many SP for low bonuses. It increases 1% physical defense per level. If you learn 10 levels you will spend 165 SP for just 10%. Wind Barrier(Debuff) = Too many SP for low differences between levels. It has two levels, its only difference is 0.5s of effect time. You spend 21-22 sp per level Eagle Eye (Passive) = Too many SP for low bonuses. It increases +1 accuracy per level. 10 levels = 10 accuracy and you will spend 110 SP. Side step(eva bonus) used to be similar to these skills but its bonus was updated. Saint Heal = You don't spend a lot of sp here but its effect is too low anyways. This skill is supposed to be a Self-Heal exclusive for Paladins and its effect is too low, it's even lower than Spirit Aid (Swordman), Heal (Infantryman), Nature Aid (Scout). I consider the problem here is that being an exclusive 105 skill, it's too useless and the effect is below the skills you get at level 40 in jobs that aren't intended to be healers. Maybe this needs an upgrade. Saint Shackle = Something similar to Saint Heal happens here. The damage and debuff effect is too low in its 5 levels. It's an exclusive debuff of 105 but even Battle Shout (from Warrior) has better results than this one. Bad descriptions are hidden because they will add a whole new description system, thanks for helping with this anyway ♥ I spent a couple of hours making this but I love this server and hope this can be fixed soon. I also invit Orange to read this and verify some info I can't verify (without wasting a bunch of SP and Reset Skills)
-
i really get confuse about this. i want to make farming character with range attack. but i dont know how to make it good LOL any guide guys ?
-
Entrapper Guide Job Introduction: Entrapper is a Job in CelestiaLuna for best for looting because of its Skill Exortion +45% chance of droprate, neraharbor is a map in celestialuna, it is the best map to farm gold because every mobs in neraharbor can drop a weapon that cost 2m and 2.5m each if you sell in npc, if you have fullbag of weapons you will earn with a total 125m. at this guide below im gonna show you a video how to hunt in neraharbor in just 5mins full bag.. in that video i also show about my entrapper including all items im wearing and stats i build. if you have not enough items for your entrapper i prefer you to use eva set even if its not that kind of highphilo just make sure your eva is 280 for sure to survive at neraharbor. then use RuneMaster(RM) is a elf mage for buffer to make you powerfull. and of course for the lvl required for fast looting is lvl 100-105. read below how to deleveled your entrapper. Entrapper with Dagger and Shield Human and elf Human: Rogue > Ruffian > Archer > Assasin > Entrapper Elf: Rogue > Ruffian > Archer > RuneWalker > Entrapper Skills differences between race Human: have more physical attack Active Skills BurningRage (20% p.a) Predator (10% critdamage but decrease 8% pdef) Passive Skills lvl4 DeathSign (8% critdamage) RapidAttack (12.5% attackspeed) RapidMovement (8% movementspeed) Elf: have more crit rate, crit damage, physical defence, and movement speed Active Skills SideSteps (8 evasion) WhisperingStream (20% movementspeed) WhisperingWind (145 critrate) WhisperingFire (15% critdamage) NatureShield (8% pdef) Passive Skills lvl5 DeathSign (10% critdamage) Q> why Entrapper Best for Farming? A> they have lvl4 Exortion +45% DropRate. and +50x Drop Rate from the game server. Q> why i use Dagger + Shield instead Bow? A> its better to use shield for ur Pdef, and AK-Dagger for (+8%Attack Speed) & (+17%Crit Damage), and Passive Skill Shadow/Diabolic Instinct for Dagger User's only (+17.5eva) & (+23%CritDamge +105CritRate). While bow is higher in physical attacking only. in other words using dagger will give you the more critdamage.. Q> why Ruffian > Archer path? A> Ruffian path will give you skill for dagger user's and skill WindBreaking Which is usefull for lvlng, and Archer will give you FatalTouch Skill its a buff for CritDamage. Q> why Assasin or RuneWalker instead TreasureHunter? A> because TreasureHunter skill is available at Entrapper. Q> why Entrapper instead BladeTaker or Tempermaster best for farming NH? A> Entrapper have lvl4 Exortion, BladeTaker[bT] or TemperMaster[TM] have lvl2 Exortion from TreasureHunter Path. Q> what stats should i put at lvlng purpose? A> Dex stats. for eva and better damage. Q> Should i Reskill/Restat after i reach lvl105?? A> Its up to you.. if you think you need to use, then use scroll. Q> what is better Elf or Human? A> as my Experience Elf is much Stronger than Human but, you'll need to save much of SP for your Skill. elf have a lot of skill while Human have less of skill buff, so i mostly use my human entrapper cuz im lazy for doing some buffs.. Equips: Equips for lvl1 to 60 any light armors and weapons(dagger) from npc that fit on your lvl upgrade it by enchanting and reinforcing Equips for lvl60+ 5/5 Blood stained Set Bloodstained Mask, Bloodstained Armor, Bloodstained Glove, Bloodstained Boots and Grim Reaper's Scythe Weapon eva philo For Necklace,Earing,Ring anything you can wear with eva philo Equips for lvl80+ 3/3 Transcended Armor/Glove/Boots eva philo Weapons: take that dude dagger eva philo Flick Earing eva philo For Necklace,Ring anything you can wear with eva philo Equips for lvl105+ g.set or read below for final set Tips: Always Use RuneMaster(elf mage) Buffs. So you can hunt/lvlng Easily Lets Start now... Rogue: Active Skills Dusk Slashing Max Zypher Max Burning Rage (Human only) Passive Skills Max Light-Armor Expertise Max Dagger Training Max Light Evasion Max Blindiside Max Death Sign Ruffian - AlkerHarbor Tierre(Rogue Union) Active Skills Wind Breaking Max Dusk Slashing Max Zypher Max Detect Hole Max Quick Move Max Burning Rage (Human only) Max Nature Shield (Elf only) Passive Skills Max Light-Armor Expertise Max Dagger Training Max Death Sign Max Blindside Max Light Evasion Max Diabolic Instinct Max Shadow Instinct Archer - AlkerHarbor Tierre(Rogue Union) Active Skills Dusk Slashing Max Zypher Max Fatal Touch Max Quick Move Passive Skills Max Light-Armor Expertise Max Death Sign Max Light Evasion Assasin - For Human only - AlkerHarbor Tierre(Rogue Union) Active Skills lvl5 Shatdow Spin Max Predator Max Zypher Max Detect Hole Max Quick Move lvl1 Stealth Passive Skills Max Light-Armor Expertise Max Dagger Training Max Diabolic Instinct Max Shadow Instinct Max Blindside Max Light Evasion Max Rapid Attack Max Rapid Movement RuneWalker - For Elf only - MoonBlindSwap Andorna(Hunters Union) Active Skills Max Whispering Wind Max Whispering Fire Max Whispering Stream Max Side Step Max Zypher Max Detect Hole Max Quick Move Passive Skills Max Light-Armor Expertise Max Shadow Instinct Max Diabolic Instinct Max Blindside Max Death Sign Max Light Evasion Entrapper - NeraCastle Cindamook(Sage) Active Skills Max Hunter Blast lvl5 Hunter Smoke Max Catch Pounding Max Shield Boomerang Max Dagger Blow lvl1 Sudden Raid lvl5 Shadow Spin (Human only) Max Exortion Max Zypher Max Detect Hole Max Fatal Touch Max Quick Move Max Predator (Human only) Max Burning Rage (Human only) Max Nature Shield (Elf only) Max Whispering Wind (Elf only Max Whispering Fire (Elf only) Max Whispering Strean (Elf only) Max Side Step (Elf only) lvl1 Stealth Passive Skills Max Light-Armor Expertise Max Dagger Training Max Diabolic Instinct Max Shadow Instinct Max Light Evasion Max Blindside Max Death Sign Max Rapid Attack Max Rapid Movement My Entrapper Skill :rolleyes: :rolleyes: Entrapper Elf skill at lvl 115 Entrapper Human skill at lvl 115 Note: after you reach at lvl 107, you can deleved to 100 to start hunt NeraHarbor, but u cant max all those skill at lvl 107, so u must max all 1st Passive and Buffs then at ur attack Skill, for AOE HunterBlast(lvl16) and for SingleHit DaggerBlow(lvl5), ShieldBoomerang(lvl5), CatchPounding(lvl1). Save SP: to save SP you must follow this, if you gonna build eva dont max LightArmorExpertise just lvl10, and if you gonna build p.def dont learn LightEvasion and ShadowInstinct. build 280eva or 3.5k pdef for NH only. Attack Skill: for your Main AttackSkill HunterBlast for Area of Effect(AOE) must be lvl16 or max it lvl20, and for SingleShot ShieldBoomerang, CatchPounding, DaggerBlow lvl5 is enough. Skill Combo: for duel or player vs player(pvp) and Hunting Boss like Wookiss - Stealth > Sudden Raid > Shield Boomerang > Hunter Blast > Catch Pounding > Hunter Smoke then Shield Boomerang again and so on. (Sudden Raid Skill can only be use when you are on Stealth mode). for group of monster Hunter Blast > Wind Breaking > Hunter Smoke and Repeat.. Map for lvlng. 1-10: Gate of alker 10-20: Ruins of Draconian/Zakandia Outpost 20-30: Tarintus/Moon Blind Forest 40-50: The Way to Howling Ravine/Howling Ravine 50-60: Howling Ravine/Dryed Gazell Fall 60-70: Howling Caves 1F & 2F 70-80: Ghost tree Swamp/Lair of Kierra 80-90: The Valley of Fairy 90-100: The Valley of Fairy/Nera Harbor 100-110: Nera Harbor 110-120: Garden (Mantis/Maggots) 120-130: Graveyard of Nera Knights (at tombstones) 130+: Solo DD Outfit Costume Head: Crit Slime +193critrate 47ms Glass: Any 5str 5vit glass or Vip eye 2/6 +119ms Hat: Bachelor +p.a 3%p.a 35ms Suit: Black Widow leather(BWL) +10%pa,ms,hp,mp Gloves: Panda Glove +3dex 5%attack speed or Vip Gloves 2/6 +119ms Shoes: Panda Boots +10%movement speed Cape: Phixus 19str/dex or 90crit[p] +1%p.a 150ms Equips: must 12eva(p) or 20str(p).. if you build eva dont make +12 for armors Helmet: Kynee 12+eva[p] 35dex[r] or Bane of Desire 10eva[p] 25dex[r] [+5% item gain rate and +10vit] Armor: Gardeners Armor 12+eva[p] 35str[r] Gloves: Gardeners Glove 24str[c] 12+eva[p] 35str[r] Boots: Gardeners Boot 12+eva[p] 12eva/100ms[r] Necklace: Chival/Regulus/Hercules +19p.a[p] 600+hp[r] Ring: 2pcs Hathor 19pa or 12eva[p], i dont recomended to use Draupnir. its still better to use 2/2Set effect of Hathor for damage. Earing: 2pcs Flick 19pa or 10eva[p] 20mp rec[r] Belt: DS-Weapon 19pa[p] Shield: Aias Shield/Aeanas Shield Weapon: +12Advanced Knife 12eva[p] 30pa[r] Stats: Str - increase physicalAttack, 20str = 1strike Dex - increase critdamge/critrate, 10dex = 1eva 1strike Vit - increase Pdef/MaxHP/HPrecovery Tips for stats and items: choose Dex in stats then items must full str also ur cape str(p).. if you want build eva, dex in stats full eva items.. to gain more p.def make ur shield +12 and armor +12, for your damage make ur Dagger +12.. For Survival: to hunt NeraHarbor you need 280 evasion or 3.5kpdef, 4kp.a+ then Dex Stats you can kill 1hit in NeraHarbor.. your Mission is to kill Monster 1hit.. so you can hunt easy in 5mins full bag = 125m.. Tips for Deleveled: The lvl required for fast looting is lvl 100-105, to deleveld earn pk points by killing somebody(Dont be killed by someone), or you may use dummy to kill if its hard for you to kill another players, until you earn atleast 3k pk points, then to deleved activate the pk then close the client.. (be carefull to use pk theres a bug in pk if another player kill you while you are on pk mode with pk points, then you close the client they can get your equips and gold, so dont be killed by someone). if another player killed you put all your equips and gold on your another character or you may put it on your warehouse by using warehouse recall then close the client.. Tips for Selling Loots: to sell weapon fast, right click the weapon then press yes of each weapon(be carefull for selling weapons you may wrong click you will may remove your weapon that you were wearing then you accidentally sell it). but mostly happen to me when i deleveld into 102 below and i accidentally remove my AK i cant wear it because i dont have enough of lvl, since AdvancedKnife is for lvl 103.. Rare Items: possible to drop rare items (NeraHarbor) Blue Beard Captain lvl104 - Aias Shield Blue Beard Pirate lvl101 - Long Sword of Steno Blue Beard Pirate lvl100 - Advanced Knife for Boss: One-Eyed Wookiss lvl110 - Kynee, Golden Axe and Giant's Saint's Tears 20vit Black Beard Morgan lvl105 - Death Mask, Muramasa and Titan's Magnum Blade 20str Lag Sparrow lvl105 - Barbarian Belt, Cutlass and Tiger's Blue Storm 20dex Rune Carving: you can also collect Rune Carving Ore/Leather/Cloth Piece, they are usefull to craft lvl100 to 115 weapons and armors, Rune Carving Ore is the most important piece to craft any weapons and Heavy Armors, Rune Carving Leather is to craft Light Armor, and Rune Carving Cloth is to craft Robe. Rules: Avoid breaking the game's rules, most broken rules in neraharbor ksing or spot claiming About me: About my entrapper it came from lvl115 i deleveled it to lvl100 to hunt neraharbor, i have 4.5k pk points to deleveled fast, i put dex on my stats and my items str/p.a and ms, i build pdef entrapper i have 3.6k pdef to survive at neraharbor. i have both human and elf entrapper, but human is more fun than elf because im lazy to do some buffs.. Little Tips for Items.. this is the items im wearing with selfbuffs only that can kill in neraharbor in just 1hit My Video Hunting B) .. The item im wearing here in video such as, 2pcs Hathor, Ds-Weapon belt, Phixus, Helmet and costume is my equips from my main char fighter.. if you are newbie with not enough gold for your items you may read this guide.. http://forum.celestialuna.com/index.php?/topic/4889-be-a-merchant/ http://forum.celestialuna.com/index.php?/topic/28576-5-tips-to-get-rich-in-celestia-luna/ this Elf Mage have a big role on your career from the beginning to the end of your game, path must be Wizard > Sorcerer > Bishop > RuneMaster.. this mage is only your buffer.. http://forum.celestialuna.com/index.php?/topic/3491-fees-graceful-or-painful-rm/ I also published a Guide of SwordMaster Human/Elf for Dual Sword and Destroyer for 2hands Sword http://forum.celestialuna.com/index.php?/topic/24503-successful-elfhuman-dual-sword-users-swordmaster-guide/ http://forum.celestialuna.com/index.php?/topic/24401-successful-2hands-sword-users-destroyer-guide/ Hope this helps! If you have any question about it just comment Thanks for reading! All Rights Reserved © COPYRIGHT PROTECTED .stealing is illegal.