ambassador Posted September 7, 2012 Share Posted September 7, 2012 I noticed this one a long time ago but I don't thing anyone has reported it. When killing mobs in Naila Harbor the item drops sometimes does not stack with the same item. As a result, the inventory slot will be occupied by the same item many times. For example when a monster is killed and drops an item for example 3 Rune Carving Ore. There are times that it will be placed in 3 inventory slots with 1 in each slot. So it's a waste of time making these items together by dragging it to the other and also if you don't do that its a waste of inventory space and really annoying.. I hope GM's will have a solution for this Link to comment Share on other sites More sharing options...
Biohazard Posted September 7, 2012 Share Posted September 7, 2012 as long as you have at least 1 of the items that drop they will stack, if you dont have any or nearly 100 then that is when it messes up. this is due to having all the items drop at once and overwhelms you Link to comment Share on other sites More sharing options...
Antoni77 Posted September 7, 2012 Share Posted September 7, 2012 that's the problem from High Drop Rate Percentages... :) if you hunting too much mob and killing them in single attack and then they're killed together, as results those drop items will separated 1 by 1 even though they're same items but those items are droped from each different monsters... if this always happening... and you can't drag/place same name items on same slot (except weapons/equipment droped by monsters), what you need it's just relog (go to character selection and use same character) and dont forgot to drag/place the same name items... good luck Link to comment Share on other sites More sharing options...
ambassador Posted September 8, 2012 Author Share Posted September 8, 2012 So the explanation for that is the game does not properly keep track the dropped items whether it is in the inventory of the player or not when that item is dropped at once. Yes there are some solutions for it. I drop them once they are bugged. But time to time it always happen when I kill mobs altogether. My point is it is annoying to do that over time. :unsure: Link to comment Share on other sites More sharing options...
Antoni77 Posted September 8, 2012 Share Posted September 8, 2012 even it's 1 of Bonuses of Celestia Luna, but yes it's still have problems... Link to comment Share on other sites More sharing options...
Asiong Salonga Posted September 8, 2012 Share Posted September 8, 2012 this is really annoying, but what i does when it happens is just i dropped the loot that is bugged Link to comment Share on other sites More sharing options...
Antoni77 Posted September 8, 2012 Share Posted September 8, 2012 well GM may can fix quickly by erasing that 50x Drop Rate from Server Main Program... do you want that happen? (that's the most Quickly, Efficients Way to fix it)... XD Link to comment Share on other sites More sharing options...
ambassador Posted September 8, 2012 Author Share Posted September 8, 2012 well GM may can fix quickly by erasing that 50x Drop Rate from Server Main Program... do you want that happen? (that's the most Quickly, Efficients Way to fix it)... XD Of course not. But I think they can fix it through a patch. Link to comment Share on other sites More sharing options...
Azerion Posted September 9, 2012 Share Posted September 9, 2012 and also summoning a pet and then recall them, I cant summon another pet at that map, I have to change maps just to summon another pet. Btw, I use two pets, 1 for Int Buff, and another for P.def buff. :) Link to comment Share on other sites More sharing options...
ghostassassin Posted September 10, 2012 Share Posted September 10, 2012 u have to wait 30 sec to summon/seal pet i use 3 pet str,dex,n for healing i can summon them at same map Link to comment Share on other sites More sharing options...
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