Jump to content

Question

Posted

It was bothering me for sometimes

 

Do anyone know what is the different betwen red, blue, green, and white names items?

espescially for armor in reinforce, philo, and enchant.

 

Is there any different in stat get?

how much is the percentage added stats or raising stats for the enchant for each colour names?

 

It will help us a lot for choosing items needed because i havent seen any guide here which thinking

about recommending using something based on colour names.

(for example comparing HB and H.Armor set, they are far different for the end of stats value,

or maybe even the chival will have bigger stats at the end)

 

 

Thank you before 

3 answers to this question

Recommended Posts

  • 0
Posted

As far as I know, the difference between them is their "rarity" as below:

 

Purple - Rarest

Red

Blue

Green

White - Common

 

White and green items can br reinforced with normal gems, but blue, red and purple, can only be reinforced with HQ gems.

Note that HQ gems gives you better status than normal gems (there is a guide here)

 

Enchant is normal for rare items and common ones. The bonus you get enchanting depends on the basic status of each item (rare items tends to have better basic status)

 

Philo bonus is only affected by the level of the philosopher stone. Rare items does not give you better results than common ones (See a guide here)

 

Hope that helps.

  • Upvote 1
  • 0
  • Administrator
Posted

Common, takes regular gems for reinforcement, lower reinforce bonus, every +1 to enchant gives regular bonus (like it adds only 1 patk and matk)

Uncommon[green], takes regular gems for reinforcement, lower reinforce bonus, every +1 to enchant gives regular bonus (example: +1 instead of +1 to matk and patk of item)

Rare[blue], takes hq gems for reinforcement, highest reinforce bonus, every +1 to enchant gives double bonus (example: +2 instead of +1 to matk and patk of item)

Epic[Red], takes hq gems for reinforcement, highest reinforce bonus, every +1 to enchant gives triple bonus (example: +3 instead of +1 to matk and patk of item)

Legendary[Purple], takes hq gems for reinforcement, highest reinforce bonus, every +1 to enchant gives quadruple bonus (example: +4 instead of +1 to matk and patk of item)

all common items have 0 bonuses, only the base patk/matk, pdef or mdef

uncommon and higher have bonuses (green stats) and have higher base stats escalating with rarity.

all philo is the same numbers for any rarity

  • Upvote 1
Guest
This topic is now closed to further replies.
×
×
  • Create New...