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Jonah

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Posts posted by Jonah

  1. 13 hours ago, lightsky said:

    hey man

    Looking forward to join I am active player, I already sent you a note IGN oRizao

    I hope there are some slots open

    Thanks

     

    I'll be sure to check on that when I get home. We look forward to inviting you to our ranks!

  2. "Good leaders can make good decisions, but a great leader takes his companion's opinions before he makes his move."

    -Jonah (Leader/Founder)

    Join our Discord server! 

    :heart:https://discord.gg/hyJNhxx:heart:

    Base: Alker Harbor 1

    Member Slots: Open

    Current Level: 8

    Introduction

    Upon making Equality, I had one goal in mind: Connect the old generation of players with the new generation and provide a growing place for those looking to improve. Let's make each other stronger!

    That being said, any level is welcome as well as any nationality/race. Just bring your A-game!

    With this being said, I'd like to introduce the features of Equality with a strong introduction. So without further ado, welcome to the mighty Skyforge.  

    :heart:

     

    Features:

    Random Events

    Scheduled Events

    Fixed Wars

    Open Wars

    Active Leaders

    VP Support

    Strong guidance

    Fun conversations

    Accepting environments

    And much more!

    :heart:

    Current Union

    SkyForge Union

    Moon

    Showdown

    SALT

    :heart:

    Current Open War:

    Mixmaster Union

     

    Rules (PLEASE READ!!!!)

    I know, I know, rules suck, but they're here for a reason.

    1. Do not start drama with other members of our guild, we are a family.

    2. At no point are you to make racist comments, even if it is to an enemy. Our goal is to destroy our opponents without using those cheap dirty tactics that others use.

    3. Obey server rules at all times. We can't afford to have members getting banned for illegal activity.

    4. Show up to wars when online and available.

    5. No kicking members without consulting me

    :heart:

    Ranking

    Guild Master

    Wuuthrad

    Vice Presidents

    @Root - Dices

    @Sath - BANGSATH

    Dnsi 

    Syphe

    Jonah

    @mikoku12 SentMeNudes

    Mosaic

     

    If you prove yourself through your activity both in-game and in relation to guild members, you can become a VP too!

    :heart:

    Conclusion

    To close this topic, I'd like to wish you all good luck! Hopefully we cross paths in-game or even in-guild.

    Forge on, Skyforge!

    :34:

     

     

     

     

    • Upvote 3
  3. 2 hours ago, Retaliate said:

    I don't know if risk taker was changed to be perm [always on] or not but your damage dont go up if your hp drop. battle cry and battle shout and an few other skills gives wrong %s [battle cry is 1%] [battle shout is 5%]  [burning rage is 20%]  [warrior  form is 20%]  [solid weapon is 15%] neither gives their right %.

     

    bet passives are wrong %s aswell but I don't have gold to waste so can't test it [this for destroyer].

    Risk Taker is always on, after you relog once you learn it you gain the p.a.

  4. My friend and I noticed a few problems concerning the strength of certain buffs compared to costumes, so we decided to take a few screenshots and test them side by side. After testing these skills, we decided that it would be best to make a topic where people can post similar issues that are found.

    If you find a buff that doesn't add the correct %, please post it here to add to our topic.

    An example of this issue is seen with Wizardry, as Wizardry at level 7 is supposed to add 18% magical attacking power, yet it adds less than the 10% of the Wizard's Robe, as we know, the robe adds 3279 magical attacking power, yet Wizardry only adds roughly 452 magical attacking power:

    Without Wizardry:

    Spoiler

    3lOOxN3.jpg

    With Wizardry:

    Spoiler

    DbI9lhD.jpg

    The last thing we tested was BWS Pdef 10% vs Mace Protection 10%:

    Without Mace Protection/BWS Pdef 10% (This SS has the tooltip information for Mace Protection shown, so you know it's 10%):

    Spoiler

    IdDeMXY.png

    With BWS Pdef:

    Spoiler

    F9crvra.png

    With Mace Protection:

    Spoiler

    eKxlf3G.png

    As you can see, BWS Pdef gives 2x more pdef than Mace Protection, even though they're both supposed to add 10%. As the pdef of the user gets higher, the difference between the two adds up, eventually making the gap even more noticeable.

    BWS Pdef adds: 438 pdef

    Mace Protection adds: 112

    This makes Mace Protection look like a waste of SP.

    As I said before, there are many similar issues like this with many other buffs. If you find any similar to this, post it here so we can see it. Thank you, and have a great day!

    Other skills with this issue include:

    Armor Link

    Shield

    Bless Guard

    Nature's Shield

    Iron Shield - does nothing

    Warrior Form

    Solid Weapon

    Spell Craft

    Boost Spell

     

     

     

     

     

     

    • Upvote 3
  5. Changes made to the "Versatile Warrior" build.

    • Changed the attack skills you use to focus more on surviving and controlling the crowd.
    • Added a higher heal, for spam healing.
    • Added Holy Barrier
    • Added Lightning Stun
    • Added Nature's Mind
    • Added Intensive Mana

    If you have any questions reply below and enjoy my builds!

    • Upvote 1
  6. 4 minutes ago, Nao Tomori said:

    I want to know what skills never miss, because so far the only skill i know that doesn't miss is rune impact.

    Thanks in advance for the answers.

    Hunter's Smoke, Fearful Blow and Illusion Attack.

  7. As far as INT affecting reinforcements and crafting, I don't think that'd be too good because then people who make mages would be rewarded for doing so, thus shifting everyone to Mage. 

    The beauty in crafting is that sometimes you never know what you're going to get, it's like a risk reward thing. Removing said risk makes it very easy and can change the market because crafting is probably the quickest way to get rich in Luna. 

    Something that would make sense however would be adding a Luck system and having a way to increase your % chance of getting a certain number or a higher stat.  

    An example would be a craftable potion or a nostrum that drops from mobs or a lucky box, that will increase the chance of getting a high reinforce, maybe increase the chance of a 3 layer philo stat. 

    But INT increasing it would just lead to everyone making mages and going crazy, and probably even kill the market. 

    Another thing to note is edited players. There are at least 3 edited mages and these players have an int total above 1600, which means they would have almost 100% success rate with everything they do. So balancing that would be another pain. 

  8. 7 hours ago, Antoni77 said:

    We are playing on international private server, latency connection is might be the reason for the Timing of the Damages are not synchronizing with the animations...

    I'll be honest, latency wouldn't have anything to do with animations and skill timing. If that were the case the faster players damage would be equal to the end of the animation, and the slower players damage would pop up EVEN slower than what the faster players would. So Latency has nothing to do with the timing of damage to skills... However it does have something to do with the speed in which the server registers that a player has casted a skill.

    So no, latency has nothing to do with that.

  9. 5 hours ago, johnpuarossi said:

    i don't think it's possible to avoid the 2nd shot of sonic boom, are u suggesting split the animation of sonic boom so there's a chance to not get hit by the second shot? 

    have u tried looking up their cast time, maybe u're just putting too much emphasis on the animation, i guess the devs didn't really think of it the way u thought of it, maybe they're just there to make it pretty lol all about the cast time imo 

     

    What I'm saying is split the damage so it doesn't just count all of it as soon as the first sonic boom hits. Because currently that's how it is.  

    • Upvote 1
  10. I'm not sure if I'm the only one who has noticed this but damage is counted as soon as a skill is casted ather than after the animation is completed, and to make things worse this only seems to be true for certain fighter skills, like Sonic Boom, Fearful Blow and Rune Impact. Which means Rogue/Mage skills are typically always outdone if a fighter can one-hit a Rogue/Mage. 

    It isn't very noticeable when there isn't an attack speed debuff, but as an SA, I have max Holy Spike, which makes the target attack at 19% (-81%) of their normal attack rate (skill cast time included) 

    I noticed that if I hit a target with this skill, and they attacked me, (For example, with rune impact) the damage was counted first, causing my character to die, but the animation was still playing. So basically my character was dead 5 seconds before he even got hit in the animation. During these 5 seconds, I'm still able to cast my skills and the animation plays out, but the game is picking up that my character already died, so he is doing no damage. This causes many problems as it keeps me from attacking while the debuff is in play because my target has pretty much already killed me even though his animation isn't finished. I'll make videos of this just to clear things up. 

    Also, Sonic Boom doesn't count the two blasts as separate damage, but as soon as the skill is casted, both blasts are counted as damage and take away from the targets HP, meaning that once again, the total damage of a skill is being counted upon cast, not upon the completion of the animation 

    Like I said this only seems to happen with Rune Impact, Rage Sword, Fearful Blow, Double Strike, Cross Slash, Sonic Boom and Dual Sonic Blast. 

    • Upvote 1
  11. 11 minutes ago, Nith said:

    I used to play Luna Online ages ago, can't even remember when, and I'm not sure I remember that much about it. After stumbling across the game again and learning that it was rebooted, I decided I'd look around for a private server and this one seems quite well made. However, is this game worth my time? How much is it like the old Luna? Is the playerbase active? I noticed in the global section of the forums, there aren't any EU based forums, does that mean I'll be mostly playing with people from the countries listed in the global forum section? Not to say that's an issue, just that there might communication issues. Thanks in advance to anyone that can answer these questions, I remember this game fondly and it'd be nice to play it again.

    If I do say so myself, this game is worth your time. It is very similar if not exactly like the old Luna. Same mechanics just a few updates performed by @Orange. The playerbase is pretty active although most of the people who do play are from Asian or South American countries. That is why you saw the global section had non-EU countries. Considering most EU players speak English, it wouldn't make much sense to separate them as the forum is ran in English. There are many players that do speak English although a majority of them don't speak it fluently. I hope you enjoy your time here and let me know if you have any more questions.

    • Upvote 1
  12. 3 minutes ago, Amaryllifolius said:

     

    hmm ... how do you think, if I use bow in arch ranger or in templar master, which is the best? for honest, I only seek for magic arrow skill in both of them ... and how about this: arch ranger serves longer range than templar master and templar master serves higher critical chance than arch ranger. Do you agree?

    The better of the two would be arch ranger. You can go temper master and get the buffs, and go arch ranger and have more bow skills

  13. 9 hours ago, Sky_Light12 said:

    no , first and second sides are the guild while third side join the fray via PK mode ( they can be not belong any guild and band party of their own )

    As far as I'm concerned this is still legal unless both parties request that the third party leave, and even then I'm not sure if this can be reported at all even if it's a form of harassment.

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