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Found 12 results

  1. B> Farouk Crystall Ball Necklace note to: LupusRexx
  2. Hi, I just find it unfair for the Akuma's Orb of Power users. Akuma's Orb of Power has -ms and -mp reco. Movement speed is essential to Mages, also mp recovery. The thing is, the new equip that can get in Parasus barely have negative effects especially Venom Needle ,Corrupted Branch and Emerald Glider. It is unfair for Mages who uses Akuma. Correct me if I'm wrong. More power to C L O ! ! - Just a concern Citizen of Alker.
  3. As the title suggests, Upgrade Rune Master class. It's the least used class in war, and doesn't have the support skills that it can have. People mainly use it for buffing / silencing and healing. Here are some specific suggestions: #1 Add a cure sleep skill that allows you to remove sleeping effects of a targeted player. #2 Upgrade cure bleeding to lvl 10 #3 Upgrade cure poison to lvl 10 #4 Active aura skill (Song of Luna) All party members within 15m have targeted skills directed at them negated. Skill lasts 6/8/10/12/14 seconds, Any party member outside 15m loses buff. #5 A support aura skill (Reduco) All party members within 15m have their skill cooldowns reduced by 10% for 5 minutes. #6 Upgrade divine hold to lvl 20 #7 Upgrade chill breeze to lvl 25 #8 Upgrade fast heal to lvl 25 #9 Upgrade great heal to lvl 25 #10 Upgrade group heal to lvl 25 Rune Master is meant to be played in a full party, Supporting it's party by buffing / healing/ removing status effects and freezing, stunning, and holding the opposing force. This class is meant to bring everyone together. With a proper Rune Master in a full party, No longer can one solo a guild war. It will be done as a team effort, as it was so long ago (Wars without edits. When Laurel, Reid, and sparx were active)
  4. Welcome to my first guide. This guide will be my hand, take it and I’ll lead the way. My IGN is Rookie and you can note me if you have any further questions. Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents. This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer. *I also recommend going full INT until you are ready to become a VIT type. Stage 1: The Mage Class (Level 1-20) Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell. Buffs: Intelligence (1/1) Max Wisdom (1/1) Max Bless Heart (1/1) Max * HP recovery rate increases. Stage 2: The Wizard Class (Level 20-40) Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class. Bloodstream (1/10) * Level 1 should be enough for the beginning. Buffs: Intelligence (2/2) Max Wizardry (2/2) Max Passives skills: Spell Craft (5/5) Max Stage 3: The Monk Class (Level 40-75) Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Buffs: Intelligence (3/3) Max Fortunate Magic (1/1) Max Twinkle Magic (2/2) Max Armor Link (4/4) Max Wisdom (3/3) Max Bless Vital (4/4) Max Bless Mind (2/2) [Optional] Max * MP recovery rate increases. Bless Heart (3/3) [Optional] Max * HP recovery rate increases. Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 4: The Bishop Class (Level 75-105) Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP. Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way. Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted. Buffs: Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time. Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Wisdom (6/6) Max Shield (6/6) Max Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Shrewd Spell (3/3) Max * Increases casting speed by 40%. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Stage 5: The Necromancer Class (Level 105-133+) *Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content. The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Soul Squeeze (5/5) Max Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Vital Explosion(10/10) Max Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15. Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time. Buffs: Intelligence (8/8) Max Wizardry (8/8) Max Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Devils Armor (10/10) Max Twinkle Magic (5/5) Max Fortunate Magic (1/1) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Spell Craft (20/20) Max Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 6: End Game (Level 133-140+) *Use your final reskill here. Welcome to the end. Venom Cloud (30/30) Max Envenom(25/25) Max Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11. Divine Curse (10/10) [Optional] Burning Fire (25/25) [Optional] Fire Blast (25/25) [Optional] Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11. Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds. Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath. Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks. Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky. Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly. Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit. Bloodstream (1-20/20) Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters. Buffs: Devils Armor (10/10) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target. Bless Wind (5/5) Max * Increases the walking and running speeds of the target. Blessed Heart (5/5) Max * HP recovery rate increases. Bless Mind (5/5) Max * MP recovery rate increases. Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time. Mana Blast (2/2) Max * This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Magic Barrier (15/15) Max Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate. Vital Control (5/5) Max * HP Recovery + 15. At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels! Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed! [update]: This link will help you expand your knowledge about every mage in the game. Click on the class to find detailed descriptions of each individual skill that gives you exact information that the skill calculator wont! http://lunaonlinefullsupport.webs.com/ This can help with not only my guide, but with every mage guide on the forums.
  5. Hi, Is Curse Weakness, skill of that reduces opponents stats, affects monsters or just players (PVP, GW)?
  6. Hi, May I ask any high level Mage regarding information on the following skills so I can prepare my earned SP to learn skills Max Percent Chance of the following: Lightning Stun Chill Breeze Blizzard Shield of Justice Thank you for the information
  7. Hi, Mage have a passive skill Spell Barrier - which reduce the chance of a cast failure. Does it affect : Healing Spells ? Buff Spells ? Debuff Spells ? (Angelic Breath, Cripple, etc) DOT Spells ? (Envenom, Holy Taker, etc)
  8. --------------------------------- ------------RHAM------------- --------------------------------- I just want to share to everyone my own guide on making a Soul arbiter. A soul arbiter which can lock+good damage why locker? 95%chance stun ->holy earthquake 80%chance stun ->lightning stun 95%chance freeze -> blizzard 95%chance sleep -> tranquilitiy why holder? max lvl Cripple (aoe Hold) max lvl sleeping soul and binding soul (sleep and hold indiv) why good damage? Because they are matk based and Soul arbiter has the highest magic crit rate of all. -------------------- -------------------- *how can you lock? Skill combo for locking in PVP/bosses(austere/fitw) : blizzard>holy earthquake>lightning stun>holy justice>blizzard/tranquility *repeat sequence* SKill combo locking in PVE: blizzard>holy earthquake>meteor>blizzard/tranquility *repeat sequence* -------------------- -------------------- note: 1. You need to practice Timing. Blizzard cool down is 10.9 sec, and freezes for 11.8 sec Now combine the stun seconds of holy earthquake: 3.3 seconds lightning stun: 4.9 seconds *now thinking that lightning stun only has 80% chance of getting stun on the enemy, you should consider to cast holy earthquake>lightning stun after about 7 seconds in order for the blizzard to be cooled down before the enemy even snaps out from the stun and get freezed again. But you can also just wait for 3 seconds to perform your lock because if your enemy doesn't *cry,whine, be a gay* on you, using tranquility, you can use that and perform again the sequence. -------------------- -------------------- path: wizard>priest>warlock>soul arbiter -------------------- -------------------- stats:Int (why int? because those lock skills will be needing int for your magical attack in order to have a good damage. they are not DPS) -------------------- -------------------- skills: -------------------- -------------------- 1-20(mage) (all skill should be max except for the indicated ones) Holy strike -------------------- -------------------- 20-40(wizard) (all skill should be max except for the indicated ones) Holy strike Intelligence Wzardry Spell craft Bloodstream(its up to you to get this) -------------------- -------------------- 40-75(priest) (all skill should be max except for the indicated ones) Holystrike>divine sword lvl 1 fast heal lvl 1 great heal Bless wind Shrewd spell Shield Mind Barrier Holy Barrier -------------------- -------------------- 75-105(warlock) (all skill should be max except for the indicated ones) Fire Blast Meteor Lightning stun Intelligence Wizardry Spell craft Staff training Bloodstream(its up to you to get this) -------------------- -------------------- *get a reskill* 105-150(soul arbiter) (all skill should be max except for the indicated ones) priority skills for the lock combo holy earthquake blizzard lightning stun holy justice tranquility other skills meteor/fireblast (for grinding, you could choose for whichever you like on those two to help out for your other aoe) holy barrier shrewd spell fortune magic twinkle magic intelligence wizardry bless vital shield bless wind mind barrier wisdom Armor link lvl 1 fast heal lvl 1 great heal lvl 5 bloodstream ( @lvl 105, with your int, lvl 5 bloodstream is enough to cover your MP expenses) Light armor expertise -------------------- -------------------- recommended items: Costumes : bache matk, wizard robe,shinigami pants, panda shoes, lizard/int3% halo, int glasses Gears: set no. 1 (purely int) 1. L.set (craft+philo int) / G.set (philo int,gloves craft int) 2. Gemini/Castor(hc moon/philo int) 3. HSOE/Hathor(hc moon/philo int) 4. Farouk/LB neck(hc moon/philo int) 5. Kynee(philo int) 6. Medusa(int philo) 7. aias shield 8. DS spell(hc moon) 9. jasmine set no. 2 (balance sh*t=vit/int) 1. L.set (craft vit philo int) (Craft int philo vit) 2. Gemini (philo vit) Castor (hc moon/philo int) 3.1pc HSOE(hc moon/philo int) 1pc HSOE(philo vit) 4. Farouk/Lb neck(hc moon/philo int) Kynee(philo vit) 5. Medusa(int philo) 6. aias shield 7. Ds armor (hc moon) 8. jasmine/magic mirror -------------------- -------------------- Questions: 1. with a lvl 1 shrewd spell is it enough to lock your enemy? -> guys, you need to learn to learn the tactics on pvp, you need to know the distance you have on your enemy. before he could even get close to you, you can cast blizzard(it has a fast cast speed) 2. my stats are int, am I that vulnerable? -> not so, soul arbiter can gain the highest HP if they go full vit for mage. because they get additional HP every time they level. and you are using Light armor, it is not so low def like robes. 3.Is it ok to go vit with my stats? -> its ok, but I recommend you go with the balance sh*t set, and you'll be able to tank with no problem
  9. So I've read faithless guide and I also read mrmonsterman's guide on the rogue class. Both of these sound cool but I want to know which is best for my play style, I usually like to deal LOTS of damage, I like having AOE attacks aswell. Before luna got shut down and reopened, i was a rogue, i dont remember what path i took though :/. Can someone help me decide? Im thinking of going rogue again because i like to deal crap ton of damage top mobs and players aswell.
  10. please love her suggestion, better cardinal int / vit and Necro vit / int, and what the path is good for the job !!!
  11. Heres the Path: Hey Guys! This is the guide you have been looking for :D... Sooo.... Soul Arbiters are a very goods class to Solo with. If you want a mage path with good PVE ( including AOE's ), good in PVP and just good to solo with... Then this is the guide for you! You will have a skill called Fast Heal At level 75 wich will heal your or anybody else with around 330 HP at that time. The skill has no cold down ( only 1,4 sec, witch is the time to cast it ), and uses only 22 MP wich is very low when you got a total MP Capacity of araound 4K. Do just Enjoooy teh guide :DDD INPORTANT ! : Stat : Just Go Pure INT... Race : Go Elf ! Elf Mage > Wizard > Sorcerer > Bishop > Soul Arbiter o Cleric : +15 Vitality +6% MP o Wizard : +9% Magic Attack +10% Casting Speed Change Job Map Location: o Wizard - Alker Harbor o Sorcerer - Alker Harbor o Bishop - Luna o Soul Arbiter - Naila Village Stats: Put all the stats to Intelligence Mage Level 1-19: Active Skills: o Fire Ball - Single Targeted Offensive skill o Intelligence - Buff Skill that can be Buff to others Passive Skills: o Spell Barrier [Max] o Robe Armor Expertise [Optional] Wizard Level 20-39: Active Skills: o Fire Ball [Max] o Wind Spike [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] Sorcerer Level 40-74: Active Skills: o Fire Ball [Remain Level 10] o Wind Spike [Max] o Blizzard [Max] o Fire Blast [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] Bishop Level 74-104: Active Skills: o Fast Heal [Level 1 is enough] o Fire Ball [Remain Level 10] o Holy Strike > Divine Sword [Max] o Wind Spike [Max] o Blizzard [Max] o Fire Blast [Max] o Wizardy [Max] o Bloodstream [Optional, if you find your lack in MP] o Intelligence [Max] o Wisdom [Max] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Remain Level 5] o Bless Wind [Remain Level 5] o Mind Barrier [Remain Level 5] o Angelic Touch > Angelic Breath [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Optional] o Enhanced HP [Max] Important: You need to reset your skill once you change into Soul Arbiter.* Soul Arbiter 105-125: *Note: Your SP is not enough to max some skill at Level 105 so i recommend to follow this skills, then decide where to put your extra SP every level up.* *Note: No AoE's, but don't worry, your a fast killer because of high damage and fast cool downs.* Active Skills: o Fast Heal [Level 1 is enough] o Holy Strike > Divine Sword [Max] o Soul Spear [Max] o Holy Uppercut [Remain Level 15] o Wizardy [Max] o Orpheus's Poem [Max] o Nature's Shield [Max] o Nature's Mind [Max] o Twinkle Magic [Level 5] o Armor Link [Level 5] o Beholder [Optional but i prefer Level 5] o Intelligence [Max] o Wisdom [Level 5] o Fortunate Magic [Level 3] o Bless Vital [Level 5] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Remain Level 5] o Bless Wind [Remain Level 5] o Mind Barrier [Remain Level 5] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Light Armor Expertise [Level 10] o Enhanced HP [Level 10] o Witch Craft [Max] Important: When you reach Level 125, you need to reset your skill again and follow this skills. Reduced: 67% of original size [ 761 x 584 ] - Click to view full image Active Skills: o Fast Heal [Level 1 is enough] o Soul Spear [Max] o Mana Burn [Level 8] o Holy Earthquake [Max] o Wizardy [Max] o Twinlke Magic [Level 5] o Armor Link [Max] o Nature's Shield [Max] o Nature's Mind [Max] o Orpheus's Poem [Max] o Beholder [Optional but i prefer Level 5] o Intelligence [Max] o Wisdom [Level 5] o Fortunate Magic [Level 3] o Bless Vital [Max] o Shrewd Spell [Max] o Shield [Max] o Holy Barrier [Max] o Bless Mind [Level 5] o Bless Wind [Level 5] o Mind Barrier [Level 5] o Angelic Touch > Angelic Breath [Max] Passive Skills: o Spell Craft [Max] o Spell Barrier [Max] o Robe Armor Expertise [Level 20] o Light Armor Expertise [Optional] o Enhanced HP [Level 23] o Witch Craft [Max] Equipments: Level 1-75: You can buy Robes in the NPC's or if you want more stats, you can craft and upgrade it until +7. You can buy the following Robes at: o Level 1-20: Alker Harbor o Level 25-50: Zakandia o Level 55-75: Naila Village Weapons to be Use: *Note: I prefer Wands so you can use Shield for more defense, and most of the skills are usable only by wands or staff.* o Arcwand : Level 33 Wand o Holy Ove : Level 51 Wand o Wizardly Wand : Level 63 Wand o Zukini's Death Wand : Level 64 Wand Level 80-104: Equipments, i highly recommend Corrupted Set and Yoma's Circlet. You can use it until Level 104, or if you cant afford, just craft a Robe Set w/ Intelligence or Vitality crafted stats. Weapons to be Use: o Power of Lotus : Level 83 Wand. Level 105+ *Note: If you can't train properly with robe set, you can still use light set for more Defense.* o Faust Robe : must be 20+ Int Philo w/ 30+ Vit Reinforce o Faust Boots : must be 20+ Int Crafted Stats and must be 20+ Int Philo w/ 25 Vit Reinforce o Secret Formula Gloves : must be 20+ Int Philo w/ 30+ Int Reinforce o Secret Formula Necklace : must be 20+ Int Philo w/ 600+ HP Reinforce o Hathor Rings : must be 20+Int Philo w/ 500+ MP Reinforce o Gemini / Castor Earing : 18+ Int Philo w/ 500+ MP Reinforce o Kynee : 20+ Int Philo w/ 30+ Int Reinforce o Aias's Shield o Eternal Flame Belt or Belt of Darkness o Jasmine : 20gp w/ 10 Int 5 Wisdom (can't be traded) Weapon to be Use: o Medusa Staff: Int Philo w/ Magic Attack Reinforce o Power of Lotus: Int Philo w/ Magic Attack Reinforce Costumes: I recommend any Mage costumes +700hp, Shini Gloves +500hp, Any shoes w/ +2vit, Skelly Mask, Hellenopolis Cape, 3%int Headband, Int Glasses. But its still up to you if your prefer Fashion. Tips: *Note: Soul Spear is burning Opponent's Mana while Mana Burn is decreasing Maximum Mana and also burning Opponent's Mana, so it's a nice advantage for those who got low Mana.* Stun/Sleep Combo: Combo: Angelic Breath > wait for the Angelic's CD > Holy Earthquake > Soul Spear > Mana Burn > Repeat Actually i don't have a Soul Arbiter yet but i'm planning and i' following this guide too. And i can see you can kill your Opponent in just one combo, you can win in any Duel but you need to Handle it Properlly and good Equips Also. Equips that can boost Magic Attack: o Alberigs Staff - 5% Magic Attack o Helm of Pluto - 2% Magic Attack Pets: Don't Forget! Pet's can buff, it will help a lot. Training Map: o Level 1-15 : Alker Gate o Level 15-20 : Ruins of Draconian o Level 20-30 : Zakandia o Level 30-35 : Moon Blind Forest o Level 35-40 : Moon Blind Swamp o Level 40-60 : Howling Ravine o Level 60-83 : Howling Cave 2nd floor o Level 83-90 : Valley of Fairy Level 90 to 100 o Level 90-100 : Ghost Tree Swamp o Level 100-105 : Huge Garden o Level 105-110 : Naila Harbor o Level 110-125 : Grave of the Knights
  12. Hello everyone, first of all id like to say that this was my first Luna charackter so dont get on my nerves cuz u think something wrong with my build D:. Currently im lvl 94 and i went the path mage,cleric,sorcerer,bishop.and for the last id like to pick gm. I went fully support so i dont have any awsome lvling skills ,just my buffs and heals. My questions about that build are ,if there are items which i should aim for ,for example is there a weapon recommended for that path which i should definetly use?or what awakenings i should aim for, so over all what gear should i wear later on. At the moment im wearing mostly int and vit awakened/strengthend stuff, and a wizzardly wand +12. So if someone could give me some tipps on what items i should use id appreciate it. Also i would like to ask something about an item that i got in my inventory (i left luna for a while so i dont know what the economy is at the moment) its a Take That Dude +12 heres a screenshot of it . does it worth something? And id like to apologize for my english and also if i posted this in the wrong section Greetings Toradora
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