Jump to content

Jonah

Member
  • Posts

    652
  • Joined

  • Last visited

Everything posted by Jonah

  1. Jonah

    Show Yourself!

    Hi and a small bonus:
  2. Jonah

    price check!

    Litheon: 20-25m HQ Thunder Crystal: 60m HQ Wind Crystal: 60m Wiz Robe: 7.5-9b
  3. guard>infantryman>rune knight>crusader OT: Crusader's Holy Strike has the same damage label of 427 from level 20 to 25, not sure if the actual damage is the same though Suggestion: Adding a higher level shield training to crusader so it can have a bit more block. Maybe like level 15 shield training.
  4. it should be accumulative, but you see if your friend happens to hit the monsters twice with 15k damage, that's already 30k, versus your AC dealing threats of 11k per use, it's hard to keep up with that damage considering AC has a high cool down.
  5. Casting time on them is actually great as it is, but the duration could use a small extension, and the range. Everything would be perfect then.
  6. Shrewd doesn't affect the buffs casting speed at the moment, I don't think it ever did in the classic version of luna but if this were added I believe it'd be way better. And yeah I'm good with 30-45 seconds.
  7. To be completely honest, philoing is all random. some people have "lucky spots" that they may get good philos in often but from what I've seen its all based on luck.
  8. Made a new friend today, I named her Eevee:
  9. Three small suggestions: 1. Maybe adding a pet naming system to further customize players' experience with pets 2. Allowing players to mount pets once they reach their final stage of evolution. 3. Adding some pet specific costumes to further customize the pets g.e.: a costume that only Kyubey can wear.
  10. Pets don't show up to players who just showed up in the map, but they do to those who already were there. As seen here: Omari can see the pet perfectly fine But after a quick relog, he can't: Even though here Malacath still clearly has his pet open: Also: The '[P] Perform A Trick!' pet skill doesn't work, instead the pet simply turns and sits in place for a few seconds before being able to move again. This was hard to prove as upon using the skill there is no indicator that it activates besides the pet simply turning to face the given direction.
  11. Shield training and shield buffs work perfectly fine, I've been using them on my paladin and crusader just fine. I don't think there are any issues concerning the shield considering it wasn't changed during the patch.
  12. I played around with all of the attract circle levels and I didn't come into contact with any issues. However, your friends constant attacking may have something to do with you not being able to re-attract the mobs.
  13. It's how the game originally was. The smaller maggots are there to speed up the process of grinding because they spawn faster and are easier to kill, while the bigger maggots are there to provide a much bulkier, time consuming exp gain. I, however see why you would want the larger maggots back considering they do give tons more exp. Also I don't think this is really a question. more of an opinion/suggestion.
  14. One thing is probably the range on the prayers. If the person isn't basically right next to you they won't receive the buff. Not a big problem, but I feel like it could use a wider area of effect. Also maybe one more target skill for magic types would be awesome. So far the class is very fun though. Loving the new concept of the buffing and stuff.
  15. Jonah

    Entrapper

    For an elf entrapper, evasion is even better. With an elves buffs from Rune Walker 270 Eva is ridiculously easy to obtain.
  16. Jonah

    Entrapper

    Eva type is easier to achieve because it's not much of a challenge to get 270 eva, so i suggest getting eva equips. The most you'll need is around 290 because of the bosses, but if you get 270 you're fine to farm the normal mobs.
  17. Jonah

    Meta~

    Yes, Magnus has the higher poison. It also has more pdef than Paladin from the Phalanx path, but Paladin blocks more. In my opinion Magnus is more balanced and Paladin isn't.
  18. Jonah

    Meta~

    There is no true dominant but if you're looking for balance, I'd go with Magnus or Paladin. They have the best skill set for every aspect of fighting.
  19. Jonah

    Skill calculator?

    Yeah I think the calculator itself was deleted. I tried opening it in another browser and it opened up some random comcast link
  20. In general Destroyers are fine the way they are. Think about it this way: Destroyers are meant to face tankers, mages and more defensive classes. A destroyer will struggle against classes with high range, like: Arch Rangers and Sword Masters. If you ever noticed, Many destroyers crush blade takers and in war they crush tankers because of their insane damage. Giving a destroyer higher HP will just throw them out of balance. As for mages, take for example the fact that SB hits before any skill a mage can cast at a range. They're meant to fight classes that have high defense. Giving them high damage and defense would be outrageous. Every class has a flaw that's put in the game for a reason, without these flaws there might be no balance at all.
  21. Yes. Yes I am 18.

  22. When you're in war and an RM keeps following you spamming silence so you just end up dying the whole time.
  23. Jonah

    High stats

    Blade Takers don't need full Str and full p.a to get 8k p.a in dual wield. I know full p.a blade takers that have 10k p.a. Many of them just +12/13 equips and get very good philos. While it is expensive it's not impossible. Remember mixed philos are important. I'm pretty sure you can find many equips with strike mix Str and some Eva or vice versa. Also, level plays a huge factor in that as well. As you max your dual wield abilities you lose the penalties, thus allowing for higher p.a. Not to mention that you gain more strike/Eva per level. it's also not hard for a blade taker to go pure Str stat wise.
  24. Jonah

    Guild levelling

    Guild emblems can't be registered on level 1 guilds if i'm not mistaken
×
×
  • Create New...