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Celestia FullSupport Guide by Tora


Toradora
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Some people might think that playing a Full Support on Celestia isn't that great of an idea, but i got quite often in situations where the need of a support was there.

Now let me try to tell u the advantages and disadvantages from playing a Full Support Type Charackter .

:NOTE: This is my first Guide ever so dont be to rude on me.Also if u have an suggestions or things that u dont like about my guide let me know that.

I will also try to keep the Guide updated as im still leveling my FullSupport (Currently 110).

Contents :

1. Pros and cons about being a Full Support

2. Race and the Path u >could< take.

3. Statpoints

4.What Skills to get.

1.Pros and Cons about being a Full Support (based on some of my experience) :

Pro : If u like helping other ppl with ur buffs and healing ability then u might think of playing a Full Support Type Charackter.

They are also pretty easy to play ,since u just have to keep ur party /guild alive and buffed as much as possible but beware this can be a bit hard sometimes . But u'll manage it.

The gear requirement that u should have isn't that high ,so its not expensive to play a FullSupport equippment wise.But of course if u feel like having the money then u might aswell get some "super duper

awsome" stuff later on.

Contra: Leveling alone is "almost" impossible untill u reach 105 since ur going for buffs and heals and ur passives. So if ur not using dual client u'd better not play a FullSupport type Charackter.

I for example was only able to lvl quite alot since my friend helped me alot with it , and im gratefull for that.

I'm pretty sure that on higher lvls all u could be helpfull at would be GW since almost everyone runs arround with high philod/crafted stuff.But i might be wrong.

Nothing else that i could think of right now.

2.The Path :

I went Elf : Mage-Cleric-Priest-Bishop-Cardinal.

The reason i went this path is simply for getting as much level on the buffs that im using as possible.

Now u might wonder why i went cardi,well i simply went cardi since im able to get some higher levels on my buffs and also for the skills "Holy Taker" and "Shield Of Justice" which can be used in supportive ways too. Its the most wise choice in my opinion for that path.

Let me try to bring up a example : U are at a War ,all ur party/guild members are buffed and at full health, now u see some of ur enemies which u can stun with "Shield Of Justice" or u could use it when someones fighting more then just one person. Just to help him and stun them,the same thing goes about "Holy Taker" u could use it aswell just for doing some extra damage over time on ur enemies . Important advantage of "Holy Taker" is that its dmg will be the same doesnt matter if u have 10k magical attack or just 5k , it will still hit for the same ammount (correct me if im wrong here). That will only change if the lvl difference btw u and the person ur hitting it with is high(thats what i experienced so far ). But thats going to be rare to happen.Perhaps this isnt applying to "Shield Of Justice" but we are using it mostly for the stun anyways.

Lets leave this for now and continue about the stat build.

3.Statpoints :

U can decide between Full Vitality or Full Intelligence

Let me tell u the difference in both of them.

Full Vitalty for more health and Physical Defense since u need to survive in order to keep other people at full health/buffed.

Full Intelligence : U will heal for a bigger ammount if ur Magical Attack is higher so going full int isnt a bad choice at all. We also got the 2 skills which will increase our defense in both magic and physical.Also ur Shield Of Justice will do more dmg in that way which isn't that bad later on.

I for myself went Full Vitality and im just using decent gear to get a fair ammount of matk.

U should simply pick the Statbuild which u can effort more equippment wise /or the one which u just like more i guess since both of them are great .

4.Skills that u should get/max using that path :

Passives :

Magic Barrier - Increases Magical Defense by 20% on max .

Enhanced HP - Increases Health and later health recovery aswell (2% +1000 hp and 8 health recovery) on max lvl.

Robe Expertise . Increases the Physical Defense when ur wearing Robe.

SelfBuffs :

Nature's Shield - Increases the Physical Defense by 8% on max but also drains ur mana.

Nature's Mind - Increase Magical Defenseby 8% on max but also drains ur mana.

Both of them will be max on lvl 3

Single Target Buffs :

Wisdom - Increases Wisdom of ur Target which increases the ammount of mana/mp recovery and most important the magical defense , following the path i choose u can get it to levell 8 which will ad 80 wisdom

Shield - Increases the Physical Defense of the Target l to the pdef the person ur buffing has. U can get it to levell 8 aswell following my path.

Might - Increases the Physical Attack Power of the Target l to the physical attack the person ur buffing has has.U can get it up to lvl 8 follwing this path.

Mind Barrier - Increases the Magical Defense l to the Magical Defense the person ur buffing has.Same as Might and Shield u will be able to skill it until lvl 8.

Shrewd Spell - IDecreases the cast time of skills for the person ur buffing with it by 50% (on max for that path) . U can level the skill to lvl 5 following my path .

Holy Barrier - Makes the Target unbeatable for a short duration (9,6 seconds on lvl 5 which is the max level for that path) . Keep in mind that ur target can still be stunned while having Holy Barrier on.It only

protects from Damage.

Bless Wind : Increases the Movementspeed of the Target . Only take it to lvl 5 because its bugging on lvl 6.

Party Buffs :

Orpheus's Poem : Increased the Intelligence of all party members in range . Definetly Max it.

Intensive Mana : Reduces the mana costs of all party members in range by 6% on max lvl.Max level here is 3.

Healing Abillitys :

Fast Heal - Name says everything i guess (most mana efficient of all heals u have ) max it!

I picked only Fast Heal since all of the other skills are useless/or not mana efficient . Simply put if ur in a Gw for example u wont be able to cast a great heal in time u rather heal 2-3xFast Heal in that time.Also since we got Shrewd Spell on level 5 we almost instant heal with Fast Heal.

Attacking Abillity :

Holy Taker :Strong AoE which deals damage over time(if u dont have anything to heal simply help ur party killing mobs :D)

Shield Of Justice : AoE which has a chance to stun 95% on max lvl.

Keep in mind that u should first focus on ur passives and ur buffs .

Also later on u can take stuff like Enhanced MP and Mana Control to have even more mana for heals.

And if ur done with that u might get Spell Barrier aswell which reduces the chance of ur skills getting resisted for" Holy Taker and "Shield Of Justice"

Greetings Toradora

Ps. If u find any typos or anything like that let me know it(tho i think i don't have any anymore ,checked it a few times) .Also excuse me for my english i know its not the best but i hope u understand my Guide atleast.

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I heared of that path and i think i will try it out someday when i have the time for it,and well like i said im using cardi just because u can use the 2 aoes in different ways.Which makes them for me a good fitting for my path :wub:

and to be able to get might and the others on higher levels

Edit : I went for Elf for 2 important reasons!

1st They look just to cute >.<

2nd They got better def in the end from what i know ,and what kind of a support would i be if i were the first person to die :P?

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I picked only Fast Heal since all of the other skills are useless/or not mana efficient . Simply put if ur in a Gw for example u wont be able to cast a great heal in time u rather heal 2-3xFast Heal in that time.Also since we got Shrewd Spell on level 5 we almost instant heal with Fast Heal.

just a little correction on this.... great heal can be a few times better.. why? let's compare

(*Heal - cast time - mp cost - power*)

Fast heal - 1.4 secs - 247 - 879

Great Heal - 1.4 secs - 386 - 5022

BOTH ON MAX

lets proportionate the mp cost:power ASSUMING that a certain point of mp consumed by a healing spell heals a certain amount of hp regardless of m.a (since u went full vit... although... m.a is still really achievable when ur full vit)

WARNING: MATH AHEAD!

247:879=x:5022

247*5022/879=x

x=1411.19

see? supposed to be... great heal shud consume A LOT of mp... but it doesn't! so great heal is mana efficient

the problem though is its 6 sec cool down... not really efficient xD

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