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Jonah

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Everything posted by Jonah

  1. Jonah

    Help Me

    From what I know, you're a repeat offender of ksing. Your ban is only a 90 day ban, for you to ks like you do and advertise it, I'd say she's being merciful. It is also stated that it's against the rules to ask for an unban.
  2. all hail blonde jesus. qt

  3. Having an issue that you don't want to address because your friend is also upset, and you don't want to push their mood even lower.
  4. I had a conversation with her, she's just posting on forums. I believe she's taking a break from in-game activities though.
  5. DoT is actually Damage Over Time. Stuff like poisons and burns. But besides this, the strike is best for killing maggots due to their high HP.
  6. You could have put this in the Question section, but for maggots you want at least 235 strike to hit 90% of them.
  7. Yeah, dont over complicate things lol. The level grouping is perfect as far as I can see. The whole grading scheme is too much. Seems like it would actually kill the PvP situation entirely.
  8. Ah yes, this sounds nice as well
  9. Yes, basically the general listing. Then have one normal map for those brave Titans who feel the need to fight gapped people.
  10. Waifu of Tani

  11. Yeah, even with me being a PD player, people make way of me easily (you yourself have). A good strategy can take down an edit in no time.
  12. Thinking you can sleep in only to be awoken by your mother requesting you clean spotless objects around the house.
  13. Well I've been through my large share of rough situations in PvP map, and I've noticed that some of the higher levels make it hard for lower levels to have their fun in PvP.. Often times I log on and see a level 105 getting bullied by 8 or 9 140+ characters which is unfair to me. So what I'd like to suggest is that the PvP map be separated into levels. Example: 1-20, 21-40, 41-60, 61-80 and so on. But also keep an open PvP so people who find thrill in fighting higher levels can still get that opportunity. This way we can keep the fair thrill of PvP and people can enjoy it without having to change channel and avoid a ridiculously unfair fight.
  14. Jonah

    Just Ask

    Point blank is don't rush something you're not contributing to.. This topic should be locked.
  15. The return of my favorite friend/person in general right now. ♥ luv u bby
  16. Small typo: Magnus Shield Aura says Shiled Aura in the active buff area
  17. Jonah

    The Basic Rogue

    I'll be sure to add this :D
  18. Jonah

    Bae :))

    1. Eon

      Eon

      Jonahbby :D

  19. Innocence, Lost.

  20. Jonah

    The Basic Rogue

    Now for the swift side of things, a guide for those who want to be slippery and use the element of surprise, Rogues Sort of like the Khajiit of the Elder Scrolls series, Rogues are meant to use means of stealth, daggers and bows to take care of their enemies. The more skimpy section of classes belongs to the rogues. Rogues are the easiest, and still the deadliest, class to make. Advantages of the Human race in general: Burning Rage. Arch Ranger - The Wonderer Arch Rangers, having the highest range of any class in Luna, are the most deadly class to use in war when it comes to rogues. Their critical damage and range make them a nerve wrecking force. Pros: Elves High critical damage, rate, and evasion when buffed. High movement speed when buffed. Humans High critical rate, damage and evasion. High movement speed from passives, High attack speed from passives. Knock back skill (Rapid Arrow) Stun skill (Pounding Shot) Cons: Slow attack speed once killed, requires strike (like most rogues) and takes away from its evasion, Fire Arrow misses when the target is moving. Blade Taker - The Tenacious A dual wielder, the Blade Taker is one of the most powerful classes in Luna, if used correctly they can do some serious damage. A Blade Taker can also use 1h + Shield and be just as effective, performing without the dual wield penalty. Pros: High critical damage, rate and evasion. Great move speed, can dual wield, good attack speed. Cons: Easily killed, Once downed they are easy to kill, requires strike to deal with other rogues, which can take away from its own evasion. Bad in 1v1 PvP situations due to fighters and mages simply being faster in casting. Temper Master - The Ecologist Another dual wielder, the Temper Master is similar to the Magnus due to its arsenal of party buffs and ability to switch between dual wield, bow and dagger type. Pros: High critical damage, buffs to make up for dual wield penalty at lower levels, large arsenal of weapon choices. Also has Casting Foil *a skill that stalls the target for a slight moment, allowing for the TM to make its move. Has more evasion that a Blade Taker when using 1 dagger + shield (Side Step) Cons: Easily done away with, Low evasion due to low dual wield expertise, similar to a nerfed Blade Taker, Restricted to Elves. Entrapper - The Pirate The next level up from Treasure Hunter, the Entrapper makes use of you guessed it – traps. It is often times used as a farmer for getting easy gold due to its Extortion buff. Pros: Extortion buff, Max Hunters Blast (aoe skill), Max Hunters Smoke, Trap skills, can use bows and daggers Cons: Not much, this class is mainly used for farming so no cons are truly visible. Sniper - The Focused Pros: Range, high damage output, high evasion/strike capability Cons: Relatively squishy, slow skill casting, can be confusing for some players to build
  21. Here’s a guide for those who have always wanted to figure out their fit for Fighters In this guide I’ll be explaining each individual classes strengths & weaknesses of each class. Fighters We’re going to start with the more heavy side of things. Fighters are the buff, giant ax wielding fiends of Luna. They have the capability of wearing heavy armor, wielding two weapons at once, and getting huge amounts of HP. Paladins - The Defenders Paladins are among the best defenders in Luna, their skill set allows them to take two times as much damage as the average fighter. This class is mainly for taking hits, if you’re looking for high damage, search elsewhere. Their high physical defense makes them a crowd control class for wars and PvP. Elves: Pros: Very high physical defense, Rune Impact *good for stun combo, aura buffs (good party support) Good HP, best stun combo in game. Very high block rate. Cons: Low physical attack Humans: Pros: Moderate physical attack, High physical defense, Good HP, High HP recovery, High critical damage (if from Gladiator path) *This path is best used with swords due to Rage Burst. Cons: Requires strike if you want to be on the offensive. Sometimes has to resort to Double Strike Destroyers - The Merciless Rivaled in damage by only the Human Sword Master, Destroyers are the most powerful class when it comes to dealing huge damage. Best if used with sword (Rage Burst) Although they dish out high damage, they can’t take much of a hit. Pros: Very High Physical attack, Fearful Blow (Never miss skill), High critical damage Cons: Restricted to Humans, Low HP, Low Physical defense Sword Masters - The Agile One of the four classes in Luna that can dual wield, this is also the only dual wield class that can be used by both Humans and Elves. This class is mostly used from range due to its low physical defense and survivability. They are among the few Hit and Run type classes in Luna, mainly used in methods similar to that of the Arch Ranger. Pros: Very high physical attack, Elves: Rune Impact, Aura Buffs. Humans Rage Burst, Level 4 or 6 Risk Taker (depends on path), High critical damage. Level 20 Sword Training Cons: Low Physical Defense, Moderate HP, Dual wield penalty at early levels (105-132), Humans require strike to deal with evasion types Magnus - The Versatile One of the most versatile classes, Magnus is the most commonly used next to Destroyers, Cardinals and Blade Takers. They are capable of taking a hit and dishing out damage. This class has the best skill set for war and support in parties. Magnus is a great starting class for newcomers. Pros: Moderate Physical defense and Physical Attack, Capable of using 1 handed, 2 handed and dual wield weapons. Rune Impact* Aura buffs (Highest level) Protection Aura (great for survival) Rune-Cry (Anti-Hide Skill). Pure defensive Magnus can have more Physical Defense than that of a Paladin with the same gears. (can be very annoying when mixed with Protection Aura.) Mana Vampirism (bugged, but it absorbs MP.) Cons: Not particularly strong in a specific area (except for Pure Defense Magnus), Restricted to Elves. wew look at all those pros Panzer - The Fiesty The only musket wielding fighter in Luna, although it is currently bugged and some use it as a 1 handed fighter. Pros: Musket user *bugged, High Physical Attack, open to Humans and Elves, Decent Physical Defense (path dependent), Ranged if used with Musket, Cons: Bugged, Low-Moderate HP, Slow attack speed when un-buffed. (Musket users) Crusader - The Noble Supporter Last but certainly not least, the Crusader is a class capable of using Magical skills (sort of like a battle-mage.) It has multiple short-term buffs that can turn the tides of a battle. This class is very useful for boss parties or war support. It can tank tons of enemies and also dish out a quick area stun with Holy Earthquake. It has a decent heal and good hp. Specifically is great with maces. Pros: Magical skills, High physical defense, many support skills, has max blunt shield and can get RI/Auras (depends on path) Decent HP. This class is very versatile as it can be made as a hybrid physical/magical class or a support class. Recommended to use an Athena's Mithril Hammer to increase it's physical defense. Cons: Not strong in attacking power, not very strong by itself, can be stopped with Silence. (if magic type) That concludes the Fighter portion of this guide~ Feel free to post information below for me to add to the guide!
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