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Rookie

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  1. Did you change the password ever while ingame at the same time? An old friend of mine did that and she was locked out of her account since then. It's some bug that won't let you log in with either password if thats the case.
  2. For those of you who like to skip the actual guide, there is a nice update I added that may be to your liking or convenience.
  3. Thanks, I'll get started on it. Edit: Done, thanks again.
  4. This is a list of recommended gear that could work well for you at the end of the game. This list is just a blueprint, so you can change this any way you want. Helmet: +12 Knyee +35 WIS[r] 15++ VIT[p] Armor: Level 115 +12Light Armor +30 VIT [c] +25 VIT [r] +15++ VIT [p] Gloves: +12Gardiner Gloves +24 VIT [c] +35 WIS [r] +15++ VIT [p] Boots: Level 115 +12Light Armor +30 VIT [c] +25 VIT[r] +15++ VIT [p] Shield: +12Aias Weapon: +7/12Diren +30++ M Atk [r] +10++ VIT [p] Cape: Legend Cape +10++ VIT [p] / Hellen Cape +5% M Atk [p] Belt: DS Belt - Armor +40++ Speed [p] Head: Green Lizard / Healthy Worm Face: +5 STR-VIT Glasses / VIP Eyepatch Badge: Hibiscus / Gift from the Sage Necklace: +7/12Farouk's Crystal ball +500 HP [r] +10 VIT++[p] Earring: +7Flickering +18++ MP recovery [r] +10++ VIT [p] Earring: +7Flickering +600++ MP [r] +10++ VIT [p] Ring: +7Phantasmal +18++ HP recpvery [r] +10++ VIT [p] / +40++ Speed [p] Ring: +7Harthor +18++ HP Recovery [r] +20++ VIT [p] Hat Costume: Frankinstien / Kolob or Lizardman / VIP Hat Body Costume: +15% Costume / Panda Body / BWS * Private Donation item Glove Costume: Shini Gloves / Kolob or Lizardman Boot Costume: Panda Boots / Kolob or Lizardman ----------------------------------------------------------------------------------------------------------------- The Job change locations for this path are these: Mage: N/A Wizard: Farouk (Alker Harbor) Monk: Farouk (Alker Harbor) Bishop: Priestess Luna (Alker Harbor) Necromancer: Cindamonk (Nera Castletown)
  5. Welcome to my first guide. This guide will be my hand, take it and I’ll lead the way. My IGN is Rookie and you can note me if you have any further questions. Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents. This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer. *I also recommend going full INT until you are ready to become a VIT type. Stage 1: The Mage Class (Level 1-20) Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell. Buffs: Intelligence (1/1) Max Wisdom (1/1) Max Bless Heart (1/1) Max * HP recovery rate increases. Stage 2: The Wizard Class (Level 20-40) Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class. Bloodstream (1/10) * Level 1 should be enough for the beginning. Buffs: Intelligence (2/2) Max Wizardry (2/2) Max Passives skills: Spell Craft (5/5) Max Stage 3: The Monk Class (Level 40-75) Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later. Buffs: Intelligence (3/3) Max Fortunate Magic (1/1) Max Twinkle Magic (2/2) Max Armor Link (4/4) Max Wisdom (3/3) Max Bless Vital (4/4) Max Bless Mind (2/2) [Optional] Max * MP recovery rate increases. Bless Heart (3/3) [Optional] Max * HP recovery rate increases. Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 4: The Bishop Class (Level 75-105) Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP. Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way. Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted. Buffs: Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time. Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Wisdom (6/6) Max Shield (6/6) Max Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Shrewd Spell (3/3) Max * Increases casting speed by 40%. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Stage 5: The Necromancer Class (Level 105-133+) *Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content. The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Soul Squeeze (5/5) Max Holy Strike (10/10) Max [This becomes Divine Sword] Divine Sword (10/10) Max Vital Explosion(10/10) Max Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15. Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time. Buffs: Intelligence (8/8) Max Wizardry (8/8) Max Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it. Devils Armor (10/10) Max Twinkle Magic (5/5) Max Fortunate Magic (1/1) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] * Increases the magical defense of the target. Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target. Blessed Heart (5/5) [Optional] * HP recovery rate increases. Bless Mind (5/5) [Optional] * MP recovery rate increases. Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time. Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Spell Craft (20/20) Max Enhanced HP (15/15) [Optional] Vital Control (5/5) [Optional] Stage 6: End Game (Level 133-140+) *Use your final reskill here. Welcome to the end. Venom Cloud (30/30) Max Envenom(25/25) Max Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11. Divine Curse (10/10) [Optional] Burning Fire (25/25) [Optional] Fire Blast (25/25) [Optional] Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate. The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them. Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11. Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds. Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath. Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks. Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky. Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly. Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit. Bloodstream (1-20/20) Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters. Buffs: Devils Armor (10/10) Max Shield (6/6) Max Armor Link (4/4) Max Bless Vital (4/4) Max Wisdom (6/6) Max Shrewd Spell (3/3) Max * Increases casting speed by 40%. Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target. Bless Wind (5/5) Max * Increases the walking and running speeds of the target. Blessed Heart (5/5) Max * HP recovery rate increases. Bless Mind (5/5) Max * MP recovery rate increases. Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time. Mana Blast (2/2) Max * This recovers the target’s Mana over time. Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range. Holy Barrier (5/5) Max Beholder (7/7) Max Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival. Passives: Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill. Magic Barrier (15/15) Max Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate. Vital Control (5/5) Max * HP Recovery + 15. At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels! Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed! [update]: This link will help you expand your knowledge about every mage in the game. Click on the class to find detailed descriptions of each individual skill that gives you exact information that the skill calculator wont! http://lunaonlinefullsupport.webs.com/ This can help with not only my guide, but with every mage guide on the forums.
  6. Rookie

    3% vit ring

    Thanks. Another thing, should i philo it with Vit or Speed? People say either, but it gets me confused. x.x
  7. Rookie

    3% vit ring

    How much does it cost clean? do i need both rings? or am i fine with one and a +20 vit harthor?
  8. Rookie

    Anyone?

    Wait, i asked another gm and he said it counts as file manipulation since you are physically moving files... The admin just needs to do the same and implement it in a quick patch so that we don't need to risk playing with the files. Maybe if the GMs or admins write it on the forum that we are allowed or not allowed to do this, it will clear the confusion. And if its allowed, let them make a guide?
  9. Rookie

    Anyone?

    Ah, then if thats the case, lets all do it :o!!! If it would be allowed lol
  10. Rookie

    Anyone?

    Its either a private donation item, hack or bug. The lvl 115 gears are all invisible. Or the admin actually did something finnaly.
  11. Rookie

    Bloodstream

    Necro has it too, but thank you all, and damn you minus reps.
  12. They hit faster. Try SB vs SB and you use berserker. Both of u use single weapon or dual weapon or even a 2h weapon and use SB. Make sure your sword speed passive is equal to his and you and him have to wear a panda glove, or neither of you should wear it.
  13. Rookie

    2 Rude Question

    1.) weather affects fishing rates, and its rumored to alter philo rates too. 2.) that might be a luna plus armor set. The best you can do here is holy armor, heavy armor set lvl 115 crafted, or mix them with an the HB set.
  14. Rookie

    Bloodstream

    Yeah, I do that, but i wanted to know what level i should keep Bloodstream.
  15. Looks legit, maybe its fan made since this server is on the top 3 list of private servers for this game.
  16. Rookie

    Lvl 150 exp

    Just keep dding.
  17. Rookie

    HQ stones

    Bad idea, it will kill the ingame economy more.
  18. Yeah, if you learned the skill, this effect is forever unless you reskill. Try staying 1h for now and then at around lvl 120, if you have lots of evasion, then you can try duel wielding.
  19. Its the skill Dual Wield Expertise. In order for you to use dual wield, it forces you to have a penalty that gets progressively better with the level ups. At level 1 its basically a massive decrease on P atk, Eva-50 and a massive decrease in your critical rate. As you level this skill, you get your critical rate, evasion and p atk back slowly, but never better then how it looked originally, as far as 1h wielding goes.
  20. But you just got here! D:
  21. Whore. Lol, this happens a lot to people for whatever reason. Ask the, if they have good connection first. Another thing, rogues have a higher chance of d.cing and mages meteor skill causes d.c also. Also, try dual logging to dd. all you need is a level 81 death slave.
  22. I'm dead to her, though I'm glad she seems to be doing well and even seems happier, so I've accepted it and am trying to move on.
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