Nyarlathothep Posted March 21, 2022 Share Posted March 21, 2022 Crusaders having next to none when it comes to viable weapon options in the late game has been an issue I've notice a few years back which the introduction Corrupted Branch helped solve. However, with Corrupted Branch only at lvl 118 and almost everyone now uses PD weapons, Crusaders are still at a disadvantage. Upon checking of HCM stats, it pales in comparison to scale when compared with Athena's Mithril Hammer and other OG midgame magic based swords. Here are my Observations: Bloody Scimitar [lvl 62] Physical Attack: 88 Magical Attack: 85 Matk to Patk ratio = 96.59% Athena's Mithril Hammer [lvl 82] Physical Attack: 126 Magical Attack: 118 Matk to Patk ratio = 93.65% Now, one weird thing here is that Athena's Mithril Hammer has the same Magical Attack with the lvl 82 1h Staff, Power of Lotus. Corrupted Branch [lvl 118] Physical Attack: 200 Magical Attack: 187 Matk to Patk ratio = 93.5% Now here's the stats of Holy Crusader's Hammer [PD lvl 135] Physical Attack: 270 Magical Attack: 167 Matk to Patk ratio = 61.85% -What's more is that it doesn't add any INT stats unlike the other magic based 1h weapons Now, I understand that HC Mace is probably intended for 1h physical Paladin or Magnus build but with the big disadvantage of not having a ranged skill for them renders mace and axe almost useless in wars and pvp. If we introduce a high level magic based mace [PD or not], we may start seeing a resurgence of Crusaders in the game with them being a sub-tank that can hit both physically and magically without them being too OP since they don't have ranged skills like their other tank/magic hitter counterparts. I'm not asking here that the PD Magic Type Mace be as strong as HC Staff but be powerful enough to make the money spent on them worth it. One problem I see with balance tho is, will the +35 VIT bonus of HC Mace be OP if used in a tank build Cardinal/Necro? Also, if we implement this and add a physical ranged skill for Axe and Mace, the Crusader might become OP. Thanks for reading ^^ Link to comment Share on other sites More sharing options...
Administrator Orange Posted March 22, 2022 Administrator Share Posted March 22, 2022 Thank you for your well covered suggestion, we will be looking at improving Holy Crusader's Mace to be more crusader oriented (no pun intended) Link to comment Share on other sites More sharing options...
Nyarlathothep Posted March 23, 2022 Author Share Posted March 23, 2022 10 hours ago, Orange said: Thank you for your well covered suggestion, we will be looking at improving Holy Crusader's Mace to be more crusader oriented (no pun intended) Thanks Orange! I find that ironic too hahaha Link to comment Share on other sites More sharing options...
Antoni77 Posted April 9, 2022 Share Posted April 9, 2022 wait a sec, Bloody Scimitar is One Handed Sword, not a Mace... xD Link to comment Share on other sites More sharing options...
Nyarlathothep Posted April 13, 2022 Author Share Posted April 13, 2022 On 4/9/2022 at 4:13 PM, Antoni77 said: wait a sec, Bloody Scimitar is One Handed Sword, not a Mace... xD Ya, I indicated in my post that I used midgame magic based weapons (i.e., mace and sword ) for comparison. Athena is the first magic/INT type mace in the game. Before that, all the int based weapons aside from staves are Point Sword, Bloody Howler, and Rule Breaker I think, so two swords and one dagger. It was only later in the game that was decided that mace will the main weapon for int Fighters thru the mace only skills of Crusader. I also forgot to add the Blue rarity event mace in the post (I forgot the name) with about 70+% ma/pa ratio Link to comment Share on other sites More sharing options...
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