Posted December 19, 2017 · Report post These holidays we will be enabling job passives, and here is a list of which job gets what! Warrior Level 20 Guard Warrior Paladin Path +1 Sword Master Path +1 Level 40 Infantryman Swordsman Mercenary (H) Paladin Path +1 Sword Master Path +1 Destroyer Path +1 Level 75 Phalanx Knight Gladiator (H) Rune Knight (E) Paladin Path +1 Sword Master Path +1 Destroyer Path +1 Magnus Path +1 Level 105 Paladin Sword Master Destroyer (H) Magnus (E) Panzer Crusader Paladin Path +1 Sword Master Path +1 Destroyer Path +1 Magnus Path +1 Panzer Path +1 Crusader Path +1 Paladin Path Sword Master Path Destroyer Path Magnus Path Panzer Path Crusader Path Lv 1 P. Def +1% P. Atk +1% P. Atk +2% Crit Dmg +2% P. Def +2% P. Atk +2% P. Atk +3% Crit Rate +50 P. Def + 3% M. Atk + 5% Lv 2 P. Def +3% P. Atk +3% P. Atk +5% Crit Dmg +5% P. Def +6% P. Atk +5% Lv 3 P. Def +8% P. Atk +8% P. Atk +10% Crit Dmg +9% Lv 4 P. Def +15% P. Atk +15% Rogue Level 20 Voyager Ruffian Arch Ranger Path +1 Entrapper Path +1 Level 40 Archer Scout Thief (H) Arch Ranger Path +1 Entrapper Path +1 Blade Taker Path +1 Level 75 Ranger Treasure Hunter Assassin (H) Rune Walker (E) Arch Ranger Path +1 Entrapper Path +1 Blade Taker Path +1 Temper Master Path +1 Level 105 Arch Ranger Entrapper Blade Taker (H) Temper Master (E) Sniper Arch Ranger Path +1 Entrapper Path +1 Blade Taker Path +1 Temper Master Path +1 Sniper Path +1 Arch Ranger Path Entrapper Path Blade Taker Path Temper Master Path Sniper Path Lv 1 HP +2% Crit Rate +30 Evasion +2 P. Atk +2% Crit Dmg +2% Accuracy +8 Evasion +8 Crit Rate +100 Crit Dmg +2% Lv 2 HP +5% Crit Rate +70 Evasion +8 P. Atk +5% Crit Dmg +5% Accuracy +15 Evasion +15 Lv 3 HP +10% Crit Dmg +2% Crit Rate +70 Evasion +20 P. Atk +10% Crit Dmg +9% Lv 4 HP +15% Crit Dmg +5% Crit Rate +70 Evasion +40 Mage Level 20 Cleric Wizard Cardinal Path +1 Grand Master Path +1 Level 40 Priest Sorcerer Monk (H) Cardinal Path +1 Grand Master Path +1 Soul Arbiter Path +1 Level 75 Bishop Warlock Inquirer (H) Elemental Master (E) Cardinal Path +1 Grand Master Path +1 Soul Arbiter Path +1 Rune Master Path +1 Level 105 Cardinal Grand Master Soul Arbiter Rune Master (E) Necromancer (H) Cardinal Path +1 Grand Master Path +1 Soul Arbiter Path +1 Rune Master Path +1 Necromancer Path +1 Cardinal Path Grand Master Path Soul Arbiter Path Rune Master Path Necromancer Path Lv 1 MP +4% P. Def +1% M. Atk +1% HP +4% P. Def+1% Wisdom +20 M. Def +5% HP +5% M.Crit Rate +10% Lv 2 MP +8% P. Def +3% M. Atk +3% HP +10% M. Atk +1% Wisdom +60 M. Def +10% Lv 3 MP +15% P. Def +6% M. Atk +8% Cast Spd -5% HP +20% P. Def+3% M. Atk +3% Lv 4 MP +15% MP Rec +20 P. Def +11% M. Atk +16% Cast Spd -10% Here is an example build to help you calculate your job passive outcome: Paladin Path Sword Master Path Destroyer Path Magnus Path Panzer Path Crusader Path Warrior 1 Infantryman 1 Phalanx 1 Magnus 1 Level 2 Level 1 Level 1 P. Def +3% P. Atk +1% P. Def +2% P. Atk +2% The total stats you'd get for that path would be P. Def +5% and P. Atk +3%. While a pure path Paladin would get 15% P. Def. If you have any feedback please reply here! Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post Frankly, this update is fabulous, so we can have vary passive skill from different path of jobs. Good jobs, GMs! Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post Why Arch Ranger got HP +10%? It's not a bad thing but since archers are not for tank-purpose job and more like a hitter, I think it doesn't suit well. Why not put Patk or accuracy instead? Also, good job for the staffs Keep up the good work ! Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post 39 minutes ago, rinchannau said: Why Arch Ranger got HP +10%? It's not a bad thing but since archers are not for tank-purpose job and more like a hitter, I think it doesn't suit well. Why not put Patk or accuracy instead? Also, good job for the staffs Keep up the good work ! Bow jobs have always been the best in PvE throughout all mmorpgs so I feel like the HP would help it be the best solo farmer (1v1 more than AoE, treasure hunters take on the AoE path), with a few more adjustments and they would be the best and cheapest introductory class so that you don't have to spend as much gold as you would for entrappers as your first class for farming. With the crit rate you won't need patk. That is our goal for the archer path. Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post Why Rune master got Mdeff instead of Pdeff ? my rm won't stand against magic even with high mdeff tho Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post 6 minutes ago, Frosthy said: Why Rune master got Mdeff instead of Pdeff ? my rm won't stand against magic even with high mdeff tho Mdef is used 4x more vs Matk than Pdef is used vs Patk. Having the same stats for two different paths would be useless. Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post i think crit rate bonus at archer part not help so much. cause at archer part already have crit buff. maybe if it change to crit damage. it will imba Share this post Link to post Share on other sites
Posted December 19, 2017 · Report post I have updated the topic with the new and final job passive system, please take a look~ Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post Good day GM Orange just want to ask if this will be Permanent or just for the Holiday Season? Thanks Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post 7 hours ago, paladin4life said: Good day GM Orange just want to ask if this will be Permanent or just for the Holiday Season? Thanks This is permanent. Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post it already final? maybe. entraper no need many eva again. but. mostly. if newbie want play entra for grind money. they go all str or mix it with dex. because they were think. for what big eva. but aoe damage/damage output low. wasting time for farm. mostly. farmer at nh who use entra. always 1 hit aoe mob. i think if it will be cahnge not only eva. but crit damage or p.a % maybe will be uselfull. i dont think entra only needed for grind money. if they are boring farm then what will they do? going pvp?really? entra only increase eva stats want pvp? they will be meat at pvp. Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post 28 minutes ago, BlackPaPer said: it already final? maybe. entraper no need many eva again. but. mostly. if newbie want play entra for grind money. they go all str or mix it with dex. because they were think. for what big eva. but aoe damage/damage output low. wasting time for farm. mostly. farmer at nh who use entra. always 1 hit aoe mob. i think if it will be cahnge not only eva. but crit damage or p.a % maybe will be uselfull. i dont think entra only needed for grind money. if they are boring farm then what will they do? going pvp?really? entra only increase eva stats want pvp? they will be meat at pvp. How would they be meat in PvP? If you get high DEX + the job passive evasion you will have higher evasion than other dagger jobs and with higher evasion you can farm better, isn't evasion needed for Nera Harbor for solo farm? Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post 2 minutes ago, Orange said: How would they be meat in PvP? If you get high DEX + the job passive evasion you will have higher evasion than other dagger jobs and with higher evasion you can farm better, isn't evasion needed for Nera Harbor for solo farm? for lower geared maybe needed. but in pvp. mostly fighter have high strike at pvp. and mage skill. will be pierce eva. only hope eva at pvp. it useless. high eva. and low hp. and mostly rogue have low hp. woll be 1 hit at pvp. sadly. i already try it :( Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post 1 minute ago, BlackPaPer said: for lower geared maybe needed. but in pvp. mostly fighter have high strike at pvp. and mage skill. will be pierce eva. only hope eva at pvp. it useless. high eva. and low hp. and mostly rogue have low hp. woll be 1 hit at pvp. sadly. i already try it :( How else would you try at PvP? You can't get block, you can't get high HP as rogue, you only have evasion and this way you will have even more evasion. Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post 9 minutes ago, Orange said: How else would you try at PvP? You can't get block, you can't get high HP as rogue, you only have evasion and this way you will have even more evasion. maybe it right. rogue hope at eva. but. only bt.tm and arc will survive when go pvp. it really hard for entra. especially fight with fighter who have rune impact. (RE) part. but if can at least increase crit damage for entra because entra ini pvp only hope at stunlock if 1vs 1 Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post What is the diffrent between crit rate n crit dmg? Share this post Link to post Share on other sites
Posted December 20, 2017 · Report post the earlier passive bonus (the first post before this) is pretty something.... but this change kinda fair i think haha but who's gonna take pure path example : pure SM path on elf = patk+15% but without rune impact (soul crushing) pure SM path on human = patk+15% but no rage burst (soul crushing) but anyway a bit passive bonus is still something than nothing at all... so good update and im looking forward to this update Share this post Link to post Share on other sites
Posted December 21, 2017 · Report post Hi GMs, I have a question about this update, when will this update be applied? or is it already applied? I did not check the forums lately. thank you Share this post Link to post Share on other sites
Posted December 21, 2017 · Report post On 20/12/2017 at 9:35 PM, okdiopt said: What is the diffrent between crit rate n crit dmg? crit rate. increase your hit crit crit damage. increase damage when it crit Share this post Link to post Share on other sites
Posted December 24, 2017 · Report post I suggest give the paladin a % HP instead of high pdef maybe 10% pdef and 8% hp? pdef too OP Share this post Link to post Share on other sites
Posted January 2, 2018 · Report post Wow ive been waiting for this ill play again Share this post Link to post Share on other sites
Posted January 2, 2018 · Report post On 12/24/2017 at 12:36 AM, Natsuu said: I suggest give the paladin a % HP instead of high pdef maybe 10% pdef and 8% hp? pdef too OP It wouldn’t be OP if you’re pure path. You only get a high pdef bonus if you go pure path. If you go pure path, you’ll sacrifice skills. If you don’t go pure path, you get less pdef. It all depends on your preference. Share this post Link to post Share on other sites
Posted January 3, 2018 · Report post has this been already implemented? Share this post Link to post Share on other sites
Posted January 5, 2018 · Report post On 1/3/2018 at 3:33 AM, nilniel said: has this been already implemented? No, when it is implemented you will most likely see patch notes for it posted on the forums. Share this post Link to post Share on other sites
Posted January 6, 2018 · Report post On 1/5/2018 at 8:12 AM, Jonah said: No, when it is implemented you will most likely see patch notes for it posted on the forums. Thanks! Share this post Link to post Share on other sites