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Orange

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Everything posted by Orange

  1. This was fixed in patch 1.7.3, you can now see it in your stats window.
  2. Character: Fixed buff and passive stats with percentage numbers for stat and damage calculation. Interface: Fixed item amount for unstackable items in craft window. Fixed list colors in different interface windows. Fixed buff and passive stats with percentage for stat calculation in character stat window. Magic attack was not nerfed, the number you saw before was incorrect. Items: Removed lower tier equipment from salvaging outcome for equipment. Disabled salvaging of common green equipment (will update in the future). Adjusted many common equipment recipe material amounts. Fixed some material and helmet icons. Fixed wrong equipment type tooltip on legendary necklaces. Quests: Fixed Treasure Hunter job quest not working for elf scout. Skills: Fixed [Power Prayer: Conviction] to the correct magical critical stat. Fixed [[Guild] Sharp Eye] to the correct magical critical stat. Fixed [Iron Night] physical damage type. Fixed missing weapon mastery for magical attack. Staves no longer increase physical attack, they increase magical attack. Maces increase both physical and magical attack.
  3. If you don't want any evasion and want pure damage/critical that path is fine, with the job passive fix for level 4 arch ranger path, the range buff on most bow skills and the buff on bow training you'll be able to kite just fine, without the need of standing there and getting hit.
  4. Orange

    Newbie Here!

    Hi, crafted maces are fine if you can't get a rare one, the magical attack on all maces was buffed a while ago. Currently the only rare mace for crusader from monsters is in Oasis of Parasus which is a level 120+ map.
  5. You get healed for a % of the damage the monster deals to you. so if the skill gives 10% and you get hit for 300 damage your HP will go down 300 damage and then instantly up 30 hp.
  6. Thank you for your report, we will look into this asap.
  7. Game Client: Changed z-buffer clipping to fix surface clipping when zoomed out. Character: Fixed [Shield Defense] stat not being counted from buffs. [Shield Defense] is counted together with overall [Defense] when calculating damage received. [Shield Defense] is taken from an equipped shield's [Physical Defense], buffs and passives that add [Shield Defense] Without having a shield equipped [Shield Defense] is always 0, even if you have buffs or passives that add [Shield Defense] Fixed "walking" animation for wing items. Implemented a minimum damage from monsters formula. Players whose physical defense is far greater than a monster's physical attack can no longer get 1 damage. Minimum physical damage formula = playerLv * 0.33 + monsterAttack * 0.055 + LvlDifference level difference formula = monsterLv - playerLv * 3.5 Example: if you're a level 65 Infantryman tank you will take 45.19 damage ( 9 (level difference) + 21.45 (your level) + 14.74 (monster physical attack)) from a level 68 Ogre Warrior, but if you're level 70 you will take 29.19 damage instead. Interface: Changed "Wonderer" job name in stats window to "Arch Ranger". Changed "Strike" name for accuracy in imbued stats to "Accuracy". Fixed Inventory window closing and bugging out when Item Mall Warehouse window was closed. Fixed Guild Warehouse, all items can now be withdrawn without a problem. Fixed Controls window missing on grey interface. Added controls button to exit menu to help newcomers to the game. Fixed [Physical Critical Rate] not displaying properly when it was negative. Updated Character Info interface window: [Physical Critical Rate] is now displayed in percentage. [Movement Speed] is now visible. 100% equals base speed without items or buffs. New Physical/Magical stats tabs. [Block Rate] is now visible. (Some buffs/passives that say they add [Block Rate] in their tooltip actually add [Shield Defense] instead, tooltips for these were fixed.) [HP Recovery] is now visible. [MP Recovery] is now visible. [Magical Critical Rate] is now visible. [Magical Cast Speed] is now visible. 100% is base speed, above 100% is faster, under 100% is slower. Updated Crafting interface window: Search of items is now possible by: keyword, category and level. Result sorting is alphabetical or by level and alphabetical (item level, not recipe level) Items that were recipe starters can be dragged into the crafting window to show what can be crafted with them. Increased chat tips time interval. Skills: Fixed [Drop Rate] and [Exp Rate] attributes from passive type skills. Fixed 1-h skill weapon type check. Fixed [Earthquake] after level 20 to not require target to cast. Fixed [Iron Night] to have AoE damage. Changed [Path of the Panzer] Lv1 from 30 Physical Critical Rate to 50. Updated level 4 [Path of the Arch Ranger] to also give the previous levels' critical rate [Path of the Arch Ranger] Lv4 = HP +15% Crit Dmg +5% HP +15% Crit Dmg +5% Crit Rate +70 Updated level 4 [Path of the Cardinal] to also give the previous levels' maximum mana [Path of the Cardinal] Lv4 = MP Rec +20 P. Def +11% MP Rec +20 P. Def +11% MP +15% Changed [Sword Storm] to require 1-handed weapons only. Changed [Dual Weapon Mastery] (Blade Taker) name to [Dual Wield Expertise] Fixed job passive mana recovery. Changed [Ghost Break] health drain to a higher percent and added a visual effect to the victim. [Ghost Break] Lv 1~10 = 1.5%(+ 0.5% per level) 2.5%(+ 2.5% per level) Changed the following bow skills' range: [Power Shot] Lv 1~10 = 18m 16m range [Double Shot] Lv 20~25 = 18m 20m range [Double Shot] Lv 26~30 = 18m 22m range [Needle Shot] Lv 1~10 = 4m 12m range [Piercing Arrow] Lv 11~30 = 4m 14m range [Hamstring] Lv 11~20 = 16m 18m range [Hamstring] Lv 21~30 = 16m 20m range [Piercing Shot] Lv 1~5 = 13m 16m range [Piercing Shot] Lv 6~10 = 13m 18m range [Piercing Shot] Lv 11~30 = 13m 20m range [Ice Rain] Lv 1~30 = 10m 10.5m (+ 0.5 per level, 24.5m at level 30) range [Fire Arrow] Lv 1~30 = 18m 20m range [Rapid Arrow] Lv 1~30 = 18m 20m range [Magic Arrow] Lv 1~10 = 16m 20m range [Smoldering Shot] Lv 1~10 = 10m 21m range Changed the following gun skills' range: [Proximity Fire](sniper) Lv 1~30 = 4m 10m range [Snipe Shot](sniper) Lv 1~30 = 22m 25m range [Wild Shot](sniper) Lv 26~30 = 16m 20m range [Proximity Shot](panzer) Lv 1~30 = 3.5m 8m range [Kneeling Shot](panzer) Lv 1~30 = 18m 20m range [Standing Fire](panzer) Lv 1~30 = 18m 20m range [Standing Shot](sniper) Lv 1~30 = 22m 23m range Increased damage of panzer skills: [Standing Fire] Lv1~10 = 289 (+ 6.3% per level) 360 (+ 3.6% per level) [Kneeling Shot] Lv1~10 = 289 (+ 6.3% per level) 415 (+ 3.74% per level) [Musket Proximity] Lv1~10 = 188 (+ 1% per level) 434 (+ 3.74% per level) Added Accuracy/Evasion debuff to [Musket Blast](panzer) Added stun to [Musket Proximity](panzer) Since [Shield Training] actually increases shield defense and not block rate the amount of shield defense was changed from points to percentage for a bigger defense outcome. Fixed [Back Break] damage type and adjusted damage: [Back Break] Lv1~10 = 800 static damage (+ 50 per level) 650 (+ 3.9% per level) Increased evasion from [Side Step]: [Side Step] Lv1~4 = 2 (+ 1 per level) 3 (+ 2 per level) [Side Step] Lv5~9 = 6 (+ 1 per level) 12 (+ 3 per level) [Side Step] Lv10 = 12 30 Increased physical attack from [Bow Training] by 260%. [Revive] can now only be used on party members, has no EXP penalty after level 5 and doesn't require a purified aquamarine until level 6. [Revive] can now be used in Date Dungeons. Items: New currency item to exchange for gold for safe gold trade and storage added! Can be bought from [Mr. Gold] in [Nera Castle]. [Copper Doubloon] = 1,000,000,000 gold [1B gold] [Silver Doubloon] = 10,000,000,000 gold [10B gold] [Gold Doubloon] = 100,000,000,000 gold [100B gold] Fixed dual wield while using [Reset Skill Scroll] bug. Fixed percentage decimals on imbued stats (philosopher stones, amulets, highly concentrated stones). Fixed human male [Puppy Mitts] model. [Heart Stone of Evil] can now be enchanted and reinforced. Increased crafted and green staves' magical/physical attack per enchant level: Staves Lv35~60 = 2 per level 3 per level Staves Lv65~90 = 2 per level 4 per level Staves Lv95~125 = 2 per level 5 per level Staves Lv130~150 = 2 per level 6 per level Changed the colors of [Skirts of Feira] by popular demand. [Heart Stone of Evil] INT bonus increased to +16. Added stat buff scrolls. Added Summoner Tomes + Souls. Summoner Tome can be bought from Alice in Alker Harbor Monster souls drop from all monsters. You can only summon monsters in [The Dark Forest] and only outside of the safe zone (town). Quests & NPCs: Fixed thief job change quest name. Fixed priest job change quest name. Unlocked scout job to humans. Crafting: Unobtainable and deprecated recipes were disabled. Next tier recipes are not available for preview until that level tier is added into the game. Monsters: Field boss type monsters and bosses above level 120 can no longer be stunned, silenced, slept, frozen or paralyzed. Allowing so defeats the purpose of a fight with the toughest monster on the map and increases player cooperation to bring them down. Further balanced Sahel monsters. Stat increase from level to level reduced, evasion/accuracy lowered. Magical attack of magical monsters increased. Implemented a 5.5% damage increase per level from monsters when a monster is 9 levels above the player. (Eg: if a monster is 15 levels above you they will deal 182% of the original damage) Maps: Added a map for summoning, [The Dark Forest]. [The Dark Forest] does not have any monsters and has an Alker Harbor portal in town. [Oasis of Parasus] is now open! Monster level: 125-130. Fixed [Ruins of Draconian] gate image in [Alker Harbor]. Miscellaneous: Disabled PK looting completely, PK level bug abusing is no longer possible. Fixed Nera Harbor/Sahel portals. Fixed character animation for run/walk when wing item is hidden. Removed AutoNote button. Event: Summer Solstice is enabled! New accessory [Rover's Eyepatch] that can drop from all summer event pirates. New equipment [Redbeard's Rapier], [Black Pearl's Wheel]; sword and shield that can drop from Captain Redbeard.
  8. Orange

    Crafting

    Those items look like pink stones and you probably had them at some point and sold them or threw them away, they drop from all monsters of all levels, you can also get them by deconstructing weapons.
  9. Each job has a different base HP and a different HP for each VIT formula.
  10. Let me address the different points so I don't lose thoughts: Monster spawns; a map is a whole region, it can't all be super aggressive and easy to farm at. Have you gone up the hill in Fairy Valley? Those monsters are all aggressive and for party or high grind play. While the monsters below are less aggressive and some even neutral, not all monsters are going to be aggressive, that wouldn't make sense, there must be some variety. Elite monsters; there already are elite monsters (see treants in Fairy Valley) the indication of difficulty is usually their size and health, currently there is no indication of monster difficulty through the interface but that will be added in the future. Forum activity; many of our players don't speak English very well so they stay away from the forums, some can't create an account for that same reason (they don't understand the anti-bot question). It's something that can be improved but I don't think we have that very little activity, looking at the recent posts box and recent activity page it looks much more lively than the previous servers you've been at for sure. We also have a discord server with the link on the main page where if you go through channels you'll even see a live feed of the megaphone shouts in game. We have seasonal static events (summer, winter, halloween) that last 20~30 days and we plan on adding smaller automated events during the week. Skill bugs; if you happen upon a bug skill simply drop by our bug report section and do your best to explain the bug (if necessary) and provide screenshots, etc. Lastly I'm unsure about what you mean by exp reward in PvP enabled maps? All maps above level 40 with the exception of the 2 cities allow PK, so there's always a risk. We are considering disabling PK in 5 of the 10 channels in field maps as per player request for safe PvE. Welcome to the server and I'm glad you're having a good time!
  11. Make sure all your drivers are up to date, install (if you haven't before) the right VC Redist (link is in my first reply), in the launcher options set AA (Anti-Aliasing) to 0, fullscreen disabled and then try to launch. If you can't then maybe your machine doesn't have enough memory.
  12. All windows has windows defender, open your windows start menu and search defender.
  13. Try these guides: https://celestialuna.com/help My game crashes or nothing happens when I select server: Some antivirus programs flag our game client as a false positive because of our anti-cheat and block or quarantine it. You can play with your antivirus disabled or allow the game client to its exceptions list, which is a safer option. If you don't see "LUNAClient.exe" in your game folder that means your antivirus quarantined it and you must restore it before adding it to exceptions. If this is still happening after adding the game to your antivirus' exceptions you are missing a VC Redist installation. Download and install it directly from Microsoft: VC Redist x86 | VC Redist x64
  14. Aqui? https://celestialuna.com/register
  15. just wait for the ticket to be replied, tickets are delayed until the new patch is out.
  16. Try playing without your pet, your pet is probably getting sealed because you're too far away or it died and that's why you crash.
  17. Orange

    Forgot my password

    You can PM me the ID and I'll check if everything is right.
  18. Orange

    Forgot my password

    Try requesting a new link after the cooldown and using a different browser or device.
  19. Can you be more specific about when exactly it happens? Do you have your pet with you when you farm in Nera Harbor? Is it always with the same kind of monsters? For example other monsters on the map that are not pirates don't make you crash, etc.
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