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SilverDeer

[BUG REPORT] Reporting all skill problems here

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Introduction

Hello everyone!

I've played Luna Online and Celestia Luna for 9 years and I've become a nerdie of this game. Then I began to understand that some skills don't work as it should, and there are others that were bug for years and no one reported that yet.

The following reports are based on ingame problems that I confirmed by myself, on reports from other people, on information that I obtained about the game years ago.

I m sure there's information that escapes me so everyone is invited to report problems with the skills. You can read this post to understand what kind of problems skills can have. Please if you want to help with your reports be specific and don't say for example "Burning Crash is bug" without specifying why

BAD SKILLS
 
[Effect doesn't seem to work properly] Category for bad buff effects

Reloading = Should increase your attack speed when using musket, but the effect doesn't seem to work.

Weapon Synchro = Should increase your attack speed, but the effect doesn't seem to work.

Berserker = Should increase your attack speed, but the effect doesn't seem to work. Its Evasion Bonus and Physical defense penalty works fine.

Elastic Bow = Should increase your bow attack range, but the effect doesn't seem to work.

Fast Reload = Should increase your attack speed when using bows, but the effect doesn't seem to work.

Telescopic Musket Scope = Should increase your musket attack range, but the effect doesn't seem to work

Pistol Range (Passive) = Same as telescopic musket scope

Acuteness = Should increase the target's attack speed, but the effect doesn't seem to work

Sword Accuracy(Passive) = Increases accuracy even when not using swords

Lollipop Dance = The animation works but no one can see you're dancing

Fussing Dance = Doesn't even work at all. Just get the character frozen for seconds.

Blood Oath = I think this skill remains in Helm of Pluto and it doesn't work

[Scratchy] Category for: Bad effect, Bad damage, Bad description, Redudant, useless. Just scratchy skills

Mana Vampirism = You don't see any casting animation when you use it, and the target doesn't have a buff icon when they receives it. But when you give this buff to some player, it works and recovers mp when they kill monsters. You can't give it to yourself. If you consider that its effect works well, then this skill would only need graphic arrangements (animation and icon), get a higher benefit for each level, and its level requirement should increase(all levels you get require level 105).

Deadly Soul = Damage is low in its 5 levels and the effect doesn't work properly. The targeted enemy receives the Mana Vampirism buff, meaning they can recover mp when killing someone. The game gives them this buff so that when you kill them, you recover mp. The other problem is: if you kill the enemy using this skill, the enemy doesn't receive the buff and then you don't recover mp. The enemy must survive this skill to get the buff. 

Ice illusion = Magical Skill for Entrappers,  does Entrapper need magical damage?. Effects works, but in its 5 levels this skill doesn't change much. Considering that it's also a magic skill, learning more than one level is a waste.

Ice trap = It only summons a monster that does nothing

Fire trap = Same as ice trap

Corpse Take = It works just like Deadly Soul, but in this case the mobs you kill under the effects of this power will give you a heal effect that increases according to your character's int. However, people who receive this debuff will heal hp when they kill monsters or players. The healing effect works fine. The healing effect is low and learning levels just make the skill redundant and useless.

Corpse Explosion = Unlike the previous one, it does nothing. The effect doesn't work.

Here's a post with suggestions for some of these

[Misc] Category for misc problems.

Illusion Attack = Damage calculation works weird(damage seems static). It uses physical damage and you can fail the hit(miss), it can be silenced as Magical Skill. 

Rune Impact = The opposite case than Illusion Attack. Damage works fine as physical skill and you never get miss, It can be silenced as magical skill.

Bleeding Blow = Panzer gets it (lvl 25). But it's not a skill made for musket. (I once made a suggestion for this)

Fast Reload = Sniper gets this self-buff (lvl 4) But effect doesn't work for muskets.  I think Snipers should get Reloading (Like panzers)

Dual Wield Training = Blade Taker gets this passive but it's only for swords. This should be for daggers or 1h weapons.

Stealth = Blade Taker should reach level 9, but Blade Taker doesn't even obtain any level of this skill. (Based on how other dagger jobs get Stealth and its levels)

Sword Training = Sword Masters should get it lvl 25 but they don't even obtain any level of this passive. (Based on game logic for Sword training, Axe training, mace training levels)

Sword Rapidity = Same as Sword Training

Sword Accuracy = This is quite odd. Rune Knight gets 10 lvls, Magnus 8. Knight and Sword Masters: none

Burning Rage, Lace, Nature Shield, Nature Mind = Crusaders doesn't obtain these skills. It could be solved by adding it to initial classes (Figther, Rogue, Mage) and adding level restriction. For example: Burning rage lvl 3 requires lvl 105.

Divine curse = Should this have more levels beyond level 20? (Based on how its counterpart "Divine Sword" works )

Shrewd Spell (lvl 5) = I think this should requires lvl 115, and not 105. (Based on the logic of its previous levels)

Devil's Armor = Since lvl 6, all levels requires 105... Should this be like 105-110-115-120-125? (Based on the logic of its previous levels)

Angelic Breath = Bishop, Elemental Master, Inquirer gets it lvl 20. But Cardinals, Rune Master and Soul Arbitrer doesn't even obtain any level of this skill. (Based on how other mages jobs get this skill and its levels)

Intensive Mana = Bishop obtains this buff but Cardinal doesn't.

Final Blow = People report this skill doesn't work properly in its damage calculation.

Perforate = People report this skill doesn't work properly in its damage calculation. Both Here 

Musket Blast = The casting animation is bugged/ it's very weird 

Proximity Fire and Musket Proxmity  This skill works properly. But It has a long range for a skill called "proximity fire". That proximity is like 14m, animation is a push and then a gunshot. Also its effect should be a stun according to its tooltip.

Acuteness, Pinpoint, Kiss of Death, Clouth These buffs should require lvl 110 when level 4 (Based on the logic of the previous levels)

Twinkle Magic = Something like "Devil armor" happens here. After reaching level 6, its level requirement sticks at 105 instead of increasing progressively

Cure Poison, Cure Bleeding = Soul Arbitrers and Rune Masters should get it lvl 9 but they don't even obtain these skill.

Blizzard = Grandmasters should reach level 25, but only get 20 levels (Like Warlock, its previous stage)

Spirit Sword = is supposed to be a debuff, it deals damage according to your physical damage. I think the enemy can't dodge the attack either (Miss)

Battle Shout = Same as Spirit Sword but this deals damage according to your magical damage

Shield Barrier =  Effect works well but since the update of the minimum damage, it makes no sense to increase 1000% your defense if you'll take the same damage from monsters. This should help you for 15 seconds but doesn't help at all when farming.

REDUNDANT SKILLS

This list is for skills whose effects stop updating after a certain level, or their update is very low or they start to work strange. Making learning these skills just a SP wasting. For example. Wind Breaking after level 15 has the same damage per second for all its next levels.

Dagger Blow = Fixed damage from lvl 21 (Level 21, 22, 23, 24, 25... = Damage Multiplier 654)

Rapid Slashing = Fixed bleeding from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Bleeding -434). Some people also report this skill start to work weird since level 21. I think it also loses its Physical Defense debuff.

Fatal Blast = Loses Magical Defense debuff when level 21 

Piercing Arrow = Fixed Bleeding from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Bleeding -434). Loses Magical Attack debuff when level 21 

Wind Breaking = Fixed Bleeding from lvl 15  (Level 15, 16, 17, 18, 19, 20... = Bleeding -276)

Fire Arrow = Fixed fire effect from lvl 21 (Level 21, 22, 23, 24, 25... = Burning -434)

Illusion Attack = Fixed damage from lvl 20 (Level 20, 21, 22, 23, 24, 25... = Damage Multiplier 629) It's another problem besides the one I mentioned above.

Double Strike = Fixed effect from lvl 21(Level 21, 22, 23, 24, 25... = Poison -411)

Bleeding Blow = Fixed effect from lvl 21 (Level 21, 22, 23, 24, 25... = Bleeding -279)

Quick Movement(Buff) = Fixed effect from lvl 6. (Level 6, 7, 8, 9, 10 = 15% mov speed)
---------
[Not really a problem]: just skills which is spending a lot of sp for very little differences

Blessing Guard(Buff) = Too many SP for low bonuses. It increases 1% physical defense per level. If you learn 10 levels you will spend 165 SP for just 10%.

Wind Barrier(Debuff) = Too many SP for low differences between levels. It has two levels, its only difference is 0.5s of effect time. You spend 21-22 sp per level

Eagle Eye (Passive) = Too many SP for low bonuses. It increases +1 accuracy per level. 10 levels = 10 accuracy and you will spend 110 SP.

 Side step(eva bonus) used to be similar to these skills but its bonus was updated.



BAD DESCRIPTIONS

[Nothing] It has an effect but it's not mentioned, nor does it show the damage multiplier..

Kneeling Shot
Kneeling Fire

Dual Wield Mastery(ROGUE) (Passive) = No description
Despair = Description too scratchy

[Non specific] It mentions the effect but doesn't mention its numerical information (Like stun time). Doesn't show the damage multiplier either

Dual Blow
Spinning Sword
Cruel Sword
Fearful Blow
Fearful Massacre
Shield Punch
Double Sonic Blast
Standing fire
Iron Night
Musket Blast
Musket Proximity
Musket Training (Passive)
Musket Accuracy (Passive)
Duald Wield Mastery  (Passive)
Duald Wield Training (Passive)
Iron Shield (Buff)
Protection Aura (Buff)

Standing Shot
Proximity fire
Wild Shot
Snipe Shot
Deadly Strike
Back Break
Sky Shadow
Ghost Break
Sky Shadow
Magic Arrow
Catch Pounding
Smooldering Shot
Whispering Evasion (Buff)
Wind Barrier (Debuff)
Pistol Range (Passive)
Dual Wield Expertise (Passive)

Bless vital(Buff)= Since its lvl 6
Bless Heart(Buff)= Since its lvl 6
Bless Mind(Buff)= Since its lvl 6
Witchcraft(Passive) = Since its lvl 4
Bless Wind (Buff) = Since its lvl 6
Shield (Buff) = Since its lvl 6
Mind Barrier (Buff) = Since its lvl 6
Wisdom (Buff) = Since its lvl 6
Might (Buff) = Since its lvl 6
Kiss of Death (Buff)
Pinpoint (Buff)
Clout (Buff)

[Bad info] Description is hilarius, isn't according to what the skill should do, or says something it doesn't

Fatal Force (Buff) = Increases critical rate for a moment . -It increases critical damage

Elastic Bow (Buff) = Increases musket range drastically. -This skill is just Scratchy

Reloading(Buff) =  Increases % move speed, reduces magical casting time % . -It's supposed to be a reloading skill for panzer attacks. 

Fast Reload(Buff) =  Increases % move speed, reduces magical casting time % . -It's supposed to be a reloading skill for bow attacks. 

Wind Barrier(Debuff) = "holding them in place" . -The skill actually don't

Holy Taker (Debuff) = "immobalizing the target" -The skill actually don't 

Pinpoint(Buff) = Increases critical damage" . -It increases critical rat


The following list is for skills we suspect of getting a Fixed/lazy/non-specific description for each level when its effect works fine. 
(Not all confirmed) 
Earthquake (lvl 21) = Confirmed
Crash Blow (Lvl 21)
Double Strike (Lvl 21)
Cross Slash (Lvl 21)
Blunt Shield (Lvl 21) = Confirmed
Shield Edge (Lvl 21)
Sword Storm (Lvl 16) 
Rapid Slashing (lvl 21) = Confirmed
Fatal Blast (lvl 21)
Piercing Arrow (Lvl 21)
Double Shot (Lvl 21)
Hunter Blast (lvl 16) = Damage info only
Wind Breaking (lvl 16) = Damage info only. The effect is already redundant
Heavy Armor Expertise (Lvl 21)  
Light Armor Expertise (Lvl 21) = Confirmed
Robe Expertise (Lvl 21) 
Turn Undead (Lvl 6)

Some skills, although not confirmed, are suspicious because their counterparts do have this problem. Also from level 16 or level 21 is when the skills begin to have problems.

HELP TO CONFIRM IT WITH SCREENSHOT. 

I spent a couple of hours making this but I love this server and hope this can be fixed soon. I also invit Orange to read this and verify some info I can't verify (without wasting a bunch of SP and Reset Skills) XD

Edited by SilverDeer
Update info
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Thank you for the huge effort @SilverDeer!

Currently we are working on having the Flora Festival out so that we can focus on finishing the next patch while our players enjoy the event, so I will read everything and reply with a thorough reply when I can.

Tooltip bugs can be omitted, things like vague descriptions, missing info in description (numbers, etc), tooltips not updating with every level of the skill and so on. We will be doing an overall tooltip rewrite for all items, skills and buffs for the next patch.

For skill bug reports please do give a detailed description on what you think is wrong, for example in your first list of skills nothing was said about what was wrong, which leave us guessing sometimes.

Thank you again! :shyheart:

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2 minutes ago, Orange said:

For skill bug reports please do give a detailed description on what you think is wrong, for example in your first list of skills nothing was said about what was wrong, which leave us guessing sometimes.

First list [Effect doesn't seem to work properly] : Their problems are simple: Most are buffs. The descriptions say it should increase something, but it doesn't seem to change anything when activate the skill.

Second list [Scratchy] : Skills that don't work since the game exists. The effects mentioned in the description don't work or the skills do nothing useful. 

 Maybe tomorrow I'll edit the post and specify in more detail its problems.

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Post updated!

I added new skill to some lists (Bad skills and effects) and descriptions.

(Sorry for double-posting)

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Fast Reload seems to work to me though. My AR without the buff can spam Double Shot continuously when you keep pressing the skill. However, with with Fast Reload, your character completes the skill action before the skill cooldown is over, and your character will use basic attack before shooting another Double Shot.

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9 minutes ago, Nyarlathothep said:

Fast Reload seems to work to me though. My AR without the buff can spam Double Shot continuously when you keep pressing the skill. However, with with Fast Reload, your character completes the skill action before the skill cooldown is over, and your character will use basic attack before shooting another Double Shot.


Yes, you may be right. I just tested it with Magic Arrow.

I don't have a timer to see the difference in milliseconds, nor I can test the skills with more exaggerated values to see if the buff works. I'm sure I may be wrong in some cases and it's just that it has an imperceptible difference . But when in doubt I prefer to report it and have it tested by professionals :D

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Hello, Holy Spike (monk skill) work wrong. This skill damage only 1 target (all targets within a 4m range) and he not decreases attack speed.

vds23.PNG

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Fast Reload does increase skill atk speed but not increase movement speed. Even the skill itself says increase movement speed.

 

I tested on my AR.

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