Nanaka Posted December 27, 2013 Share Posted December 27, 2013 Fixed ;) Now back on topic nubs. Add more gift boxes? Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 27, 2013 Game Master Share Posted December 27, 2013 You mean like Level Up boxes? Those were suggested already, and I believe they are being considered, not positive if they were actually accepted or not. Link to comment Share on other sites More sharing options...
Nanaka Posted December 27, 2013 Share Posted December 27, 2013 Maybe if not too overpowered let level 90+ mobs drop armor too? Of course it would be considerably rare but it would save crafting costs and add more valuable loot for lower levels to sell to NPCs or other players. Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 27, 2013 Game Master Share Posted December 27, 2013 I don't know if I like that. I like that you have to work for equipment at higher levels, that's kind of how it should be. Rare armor already drops at 9x mobs, and if you need to grind for that, players should know how to craft themselves armor that will provide sufficient stat points for grinding. Just using NPC armor drops would be the easy way out, not to mention it probably wouldn't be any good. Normal armor doesn't sell for much gold (apart from the 115 stuff), and NPC equipment doesn't help much anyway. Link to comment Share on other sites More sharing options...
Nanaka Posted December 27, 2013 Share Posted December 27, 2013 Perhaps I didn't make myself clear enough. What I meant to say was drop level 90 - 95 armor and need rune ingots to craft the rest. Of course dropping level 115 armor would be a little bit of a grant wouldn't it? Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 27, 2013 Game Master Share Posted December 27, 2013 Yes. I consider 90-95 to be higher levels. My former post still applies, people should know how to make armor at that point. It honestly doesn't cost very much, like 100m to get high stats for all three pieces combined. That's like 40-50 mobs in NH, you can 1v1 that if you're not able to grind there yet. Link to comment Share on other sites More sharing options...
Nanaka Posted December 27, 2013 Share Posted December 27, 2013 Ah I see. Okay my bad. *shut down* Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 27, 2013 Game Master Share Posted December 27, 2013 It's just my personal opinion, and that's yours lol. I don't have the rights to decline any suggestions, I'm just giving my opinion. The Admins will decide if they think it's a good idea or not. Link to comment Share on other sites More sharing options...
Nanaka Posted December 27, 2013 Share Posted December 27, 2013 I just thought that since level 80-83 mobs drop level 80 armor sets, why not have higher levels do the same? Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 27, 2013 Game Master Share Posted December 27, 2013 I see what you mean, but just in my personal opinion, players should be making their own armor at that point. It's not hard, and it's just silly to me to make things easy for them where they just have to get drops here and there and they're good. Players should work for their stuff. Armor molds, on the other hand, I don't think would be too bad. Or maybe full ingots/leather/cloth in NH instead of pieces. 'Cause currently, most people just drop the materials cause they're useless, nobody wants to craft armor at 105+ (again, aside from 115). It takes more effort than it's worth, because with that money, most people can buy the rare sets. Link to comment Share on other sites More sharing options...
Nanaka Posted December 27, 2013 Share Posted December 27, 2013 Yes, I think dropping perium ingots and rune ingots are a better alternative. If THATS not possible at least raise the success rate for crafting rune and perium ingots. Link to comment Share on other sites More sharing options...
rham Posted December 27, 2013 Share Posted December 27, 2013 Yes, I think dropping perium ingots and rune ingots are a better alternative. If THATS not possible at least raise the success rate for crafting rune and perium ingots. raise the rate also of the future 120+ items if they'll do that, I think the rate it super low on those items. Link to comment Share on other sites More sharing options...
† Clise † Posted December 28, 2013 Share Posted December 28, 2013 PP/GP Item that raises the chance of crafting an item by say 30% & 60% and they also raise the chance of getting a construction stat you want. So "Vit Crafting Powder" - Would raise the crafting success rate by 30% and guarantees a Vitality Construct stat. And then they can have versions for the other major stats "Str, Int, Wis, Dex" That would solve the problem? Link to comment Share on other sites More sharing options...
>*JingXian*< Posted December 28, 2013 Share Posted December 28, 2013 PP/GP Item that raises the chance of crafting an item by say 30% & 60% and they also raise the chance of getting a construction stat you want. So "Vit Crafting Powder" - Would raise the crafting success rate by 30% and guarantees a Vitality Construct stat. And then they can have versions for the other major stats "Str, Int, Wis, Dex" That would solve the problem? How to get those powder actually? Link to comment Share on other sites More sharing options...
rham Posted December 28, 2013 Share Posted December 28, 2013 it's still a suggestion wew. Link to comment Share on other sites More sharing options...
Nanaka Posted December 28, 2013 Share Posted December 28, 2013 it's still a suggestion wew. PP/GP Item that raises the chance of crafting an item by say 30% & 60% and they also raise the chance of getting a construction stat you want. So "Vit Crafting Powder" - Would raise the crafting success rate by 30% and guarantees a Vitality Construct stat. And then they can have versions for the other major stats "Str, Int, Wis, Dex" That would solve the problem? Its not called the unobtainable "refining powder (stat)"? If not, I agree with this. Link to comment Share on other sites More sharing options...
Administrator Orange Posted December 28, 2013 Administrator Share Posted December 28, 2013 we already have items for crafting like you said, they just don't work, it's that refined flour and stuff you get from lucky 77 Link to comment Share on other sites More sharing options...
Nanaka Posted December 28, 2013 Share Posted December 28, 2013 we already have items for crafting like you said, they just don't work, it's that refined flour and stuff you get from lucky 77 I knew it, they will be fixed right? Link to comment Share on other sites More sharing options...
† Clise † Posted December 28, 2013 Share Posted December 28, 2013 If its broken its safe to assume there going to try and fix it. Link to comment Share on other sites More sharing options...
Nanaka Posted December 28, 2013 Share Posted December 28, 2013 If its broken its safe to assume there going to try and fix it. Just askin cause lucky boxes will actually be worth something significant again. Link to comment Share on other sites More sharing options...
Game Master Seraphyre Posted December 28, 2013 Game Master Share Posted December 28, 2013 I don't think they plan for the items in lucky boxes to be tradeable. Otherwise people could make new characters and sell all of the stuff in them over and over again after leveling for like an hour. Link to comment Share on other sites More sharing options...
Nanaka Posted December 28, 2013 Share Posted December 28, 2013 That is only if you guys are adding lucky boxes to be obtainable in someway other than the item mall. Perhaps make lucky boxes ONLY obtainable in the item mall. 1 Link to comment Share on other sites More sharing options...
>*JingXian*< Posted December 28, 2013 Share Posted December 28, 2013 That is only if you guys are adding lucky boxes to be obtainable in someway other than the item mall. Perhaps make lucky boxes ONLY obtainable in the item mall. Yeah. ...I agree with it Link to comment Share on other sites More sharing options...
rham Posted December 28, 2013 Share Posted December 28, 2013 I don't think they plan for the items in lucky boxes to be tradeable. Otherwise people could make new characters and sell all of the stuff in them over and over again after leveling for like an hour. this Link to comment Share on other sites More sharing options...
† Clise † Posted December 28, 2013 Share Posted December 28, 2013 That is only if you guys are adding lucky boxes to be obtainable in someway other than the item mall. Perhaps make lucky boxes ONLY obtainable in the item mall. I think its only right these items be dropped by Raid Bosses, High level bosses, and of course available in item shop It retains the value, and people have something to sell among other reasons. Link to comment Share on other sites More sharing options...
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